In this update5
Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Store
Impaler Gold changes
Welcome to Update #4, also know as the (Unreal Tournament voice) M-m-m-m-monster Update! This time we're introducing a completely new monster, adding new mechanics to some of the monsters, and making the Demoness no longer an optional monster. She's here to stay in the Impaler roster.
We're also taking a look at offerings, and having some fun with them. We hope you'll find them cool and exciting!
We always like to talk about the next updates in the patch notes, however the plans for Update #5 are not set in stone yet, the general idea is to take a look at weapons, but we'll keep you updated on that once we have more firm things to share.
Here are full patch notes:
New Content
New monster - Pig Man
New “platinum” offering variant
Jumper monster given a new sprint ability
New "Hazard" kill type and scoring
Revamped demoness monster + new balance + new audio + healing ability
Numerous art and animation upgrades
Balance/gameplay
Offerings now appear on all stages > 2 except boss and miniboss
Offerings are now present on the first combat stage (if not a first run / tutorial)
Offerings no longer self destruct at the end of a round
Pushing offering into monsters does 40 damage instead of 20
Special kill icons on boss map are no longer showing (because they don’t contribute to score)
Reworked evil offering so its mechanics are clearer and more consistent
All pickups now share a 15s despawn (formerly 12s and 16s for health and coin)
Slightly increase effectiveness of heat upgrades
Hazards will not destroy crates and barrels
Reduced minimum fall speed for stomp attacks
Offerings move away from walls more quickly
Normalize the monster spawns for more consistent scoring (reduce randomness of melee monsters)
Gold score multiplier reduced to 5 from 10
Poison spikes contribute to hazard kills along with saws, lasers, and pulverizers
Sawblades have more generous no-damage period so you don’t die randomly on entry / exit
Plasma nade upgrade no longer damages the player
Reduced duration of bullet time by 50% to be less annoying and not slow down gameplay as much
Normalized stomp behavior - no “mario” bouncing when a monster is killed (you will still bounce if its not a kill)
Current score is now visible in the pause menu
Barrels are now only destructible by player bullets (immune to enemies / stomps / spikes)
Added more spikey obstacles to protect the boss’s head
Clearer health bars for monsters with shields - now shows an orange bar until depleted
Prevent wardens from shooting when the platform is retracting and entering after taking damage
“Retractor” obstacles will now lower when touching the player or an offering
Audio/visual
Crate and explosive barrel glows are more subtle
Improve smoke trails on cannon projectiles
New audio roll-off and visibility functions for for improved audio balance
Visual enhancements to the boss stage (moodier lighting + improved particles)
More diverse map lighting combinations
Improved art and animations for boss
Art enhancements to flying monsters
Art enhancement to grenade launcher monsters
UI/UX
Updated special thanks section
New HUD elements for displaying offering progress
New settings / options:
Enable / disable round timer
Option to disable crosshair via settings
Option to disable HUD via settings
Bug fixes
Fix big slimes creating a small slime after end of round
Fix monsters not gibbing at the end of the game
Fix movement physics when using “move at full speed in bullet time” upgrade
Re-roll will no longer present the same upgrades (unless none remain)
Fix upgrade re-roll perk being usable multiple times per stage
Fix some issues with volume of some audio sources
Fix positioning of health bars to be better aligned with monster
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
Also, be sure to check out our bundles with extra discounts for explosive boomer shooter deals.
https://store.steampowered.com/bundle/29360/Project_Warlock_x_Impaler/
https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/
See you in the next one.
Apptivus and Retrovibe
Source
Changelog.gg summarizes and formats this update. How we read updates.
