Update history
Latest IMP updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- IMP
Saturday March 7th Quick Update!
-All computers in Hyperion III will now have an audio clip along with the text. This has been achieved with an old speech emulator that has that perfect rough around the edges feel to it. -The compass in Hyperion III wi…
Announcement4 changesFixUI/audio - IMP
Thursday March 5th update!
-Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III. -Fixed a blank texture rock…
Announcement6 changesFixGameplay - IMP
Destructible Refinery Modules are now in!
February, 11th 2026 -Destructible refinery modules are now in! Worm swarms will slowly chip away at their health and eventually destroy them. It will cost you $12,500 per building destroyed. This should raise the stakes…
Announcement4 changesFixBalance - IMP
Relic Cases now in!
At the moment only available in Charon IX and Hyperion III, these relic cases are hidden in the most far out corners of the map. They aren't easy to find so you might need a keen eye. Charon IX has 1 and Hyperion III up…
Announcement1 changeMaps - IMP
Wednesday, Jan 7th '26 update
PATCH: Wednesday, January 7th 2026 -Hyperion III: Fixes hives spawning worms when the player is walking the under halls. -Hyperion III: Now all houses should have a red light to entice the player to search for Keycard.…
Announcement5 changesFixGameplay - IMP
IMP is out on Early Access now!
Hey all! I pressed the button last night and IMP is out, live in the universe! There is still a TON of work ahead and I'm nothing but super excited to be on this journey. Should be an interesting couple years for the de…
Announcement1 changeUI/audio




