This is a screenshot of the sky area from the new level ( I want the rest to be a surprise, so I can't show too much, of course!). It's been a labor of love from the beginning.
Full notes
Full Immersive Poetry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedThis is a screenshot of the sky area from the new level ( I want the rest to be a surprise, so I can't show too much, of course!). It's been a labor of love from the beginning. The models took me around 3 weeks to make and materialize correctly (I've been working on them since March). I use the 3D modeling software Blender for all of my 3D art. The level design, which I admit isn't my specialty, took an additional 3 weeks while working on the localization update. I usually start by roughly sketching the level and then laying out block pieces to try and visualize what I want to do while keeping my scope small enough to prevent becoming overwhelmed. This level includes 2 poems, but you may or may not see all of the stanzas since there are several ways to finish it. I have an internal system for handling the poems, which allows me to place them down fairly quickly. It's a universal system. The music is from multiple sources ( I do not write my own music. Again, it's not something I specialize in), but I do tend to mix and match several pieces of music and sound together to create a unique experience. This one has some sounds that are only heard in headphones.
Immersive Poetry changes
addedThis is a screenshot of the sky area from the new level ( I want the rest to be a surprise, so I can't show too much, of course!). It's been a labor of love from the beginning. The models took me around 3 weeks to make and materialize correctly (I've been working on them since March). I use the 3D modeling software Blender for all of my 3D art. The level design, which I admit isn't my specialty, took an additional 3 weeks while working on the localization update. I usually start by roughly sketching the level and then laying out block pieces to try and visualize what I want to do while keeping my scope small enough to prevent becoming overwhelmed. This level includes 2 poems, but you may or may not see all of the stanzas since there are several ways to finish it. I have an internal system for handling the poems, which allows me to place them down fairly quickly. It's a universal system. The music is from multiple sources ( I do not write my own music. Again, it's not something I specialize in), but I do tend to mix and match several pieces of music and sound together to create a unique experience. This one has some sounds that are only heard in headphones.
This is a screenshot of the sky area from the new level ( I want the rest to be a surprise, so I can't show too much, of course!). It's been a labor of love from the beginning. The models took me around 3 weeks to make and materialize correctly (I've been working on them since March). I use the 3D modeling software Blender for all of my 3D art. The level design, which I admit isn't my specialty, took an additional 3 weeks while working on the localization update. I usually start by roughly sketching the level and then laying out block pieces to try and visualize what I want to do while keeping my scope small enough to prevent becoming overwhelmed. This level includes 2 poems, but you may or may not see all of the stanzas since there are several ways to finish it. I have an internal system for handling the poems, which allows me to place them down fairly quickly. It's a universal system. The music is from multiple sources ( I do not write my own music. Again, it's not something I specialize in), but I do tend to mix and match several pieces of music and sound together to create a unique experience. This one has some sounds that are only heard in headphones.