Full notes
Full Immersive Poetry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players! The Q1 update is here, complete with some awesome new things to play with! The patch notes are available below, along with what's coming next.
What changed
- Gameplay
- UI and audio
Patch Notes
Full Controller Support is officially here, including UI navigation! Controls can be seen in the controls menu. Hopefully. key remapping will most likely be possible in the future!
XInput AND DirectInput Gamepads and Joysticks are both now compatible.
Added a toggleable banner to the main menu. This banner will be used for announcements in the future and will be clickable.
Included the free open source software "x360ce" for those with DirectInput gamepads that would like to use an emulator in the game files.
Redesigned the mouse cursor to be a quill.
Redesigned the main menu for Spring!
Added a new creature to the Underwater level to make it feel more populated. This will be part of a new goal for this level soon. Watch your heads!
Made the final code MUCH easier to spot in the journal entries by adding additional numbers to the pages. I apologize for the tardiness of this fix.
Various small bug fixes
Known Issues
Microstutter when using a controller and changing movement directions
Photomode can't be opened with a DirectInput Controller (Must be using the xInput API)
Mouse Cursor being reset to default windows cursor after exiting the main menu
Controller start button needs to be pressed multiple times to pause or unpause the game.
Some controls are unintuitive
Some 2.7.0 patch notes missing from Changelog in game.
Upcoming
Work has already begun on the second quarter update. This update will be split into two parts, each one including new content (at least one additional level in each). I am currently in the process of creating the environment art for the first new level. It will be slightly longer and more involved than the ones currently available. While I don't have an exact release date planned yet, I would estimate that work will be wrapping up around the end of April/Mid May for the first part and the end of June for the second. There will be several smaller updates along the way as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
