HomeGamesUpdatesPricingMethodology
Steam News29 May 20242y ago

Meet the Scientist and the Baseball Player

New Characters! Two new characters are available to unlock: the Scientist and the Baseball Player.

Full notes

Full I'm Not Sleepy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedNew Characters!Two new characters are available to unlock: the Scientist and the Baseball Player. The Scientist carries a laser pointer and a boiling flask with toxic fumes, and the baseball player makes good use of his bat and ball.
addedNew Foes!All worlds feature new or reworked enemies, with new attacks and visual uplift to certain attacks to make them read more clearly. Combat pace has also been tuned to accommodate for the fact that all characters have had their starting dash charges reduced by 1. (Dash cooldown has been reduced as a result) These changes together will hopefully make combat feel a little more deliberate, and a little less chaotic.

I'm Not Sleepy changes

addedTwo new characters are available to unlock: the Scientist and the Baseball Player. The Scientist carries a laser pointer and a boiling flask with toxic fumes, and the baseball player makes good use of his bat and ball.
addedAll worlds feature new or reworked enemies, with new attacks and visual uplift to certain attacks to make them read more clearly. Combat pace has also been tuned to accommodate for the fact that all characters have had their starting dash charges reduced by 1. (Dash cooldown has been reduced as a result) These changes together will hopefully make combat feel a little more deliberate, and a little less chaotic.

New Characters!

Two new characters are available to unlock: the Scientist and the Baseball Player. The Scientist carries a laser pointer and a boiling flask with toxic fumes, and the baseball player makes good use of his bat and ball.

New Foes!

All worlds feature new or reworked enemies, with new attacks and visual uplift to certain attacks to make them read more clearly. Combat pace has also been tuned to accommodate for the fact that all characters have had their starting dash charges reduced by 1. (Dash cooldown has been reduced as a result) These changes together will hopefully make combat feel a little more deliberate, and a little less chaotic.

Source

Steam News / 29 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.