What changed
0 fixes2 additions2 changes0 removals
addedIn devlog #3 you can see Attribute AffectsThe prologue version👊 is coming soon⏳, so we continue to improve existing gameplay mechanics and work hard on new ones. In this video, you can see how the attribute effects system was implemented🆕
addedIn devlog #3 you can see Attribute AffectsAttribute effects - can be used when you manage to fill at least one segment of the attribute point bar.↗️ Depending on the selected attribute - the effect🪄 will be different. Each attribute has its own peculiarities, and their selection will depend on your chosen battle tactics💥.
changedIn devlog #3 you can see Attribute AffectsAttribute effects work regardless of which weapon🗡️ you are currently using. You can use any weapon ⚡️.
changedIn devlog #3 you can see Attribute AffectsIn the future, the effects of this system will be used in other mechanics - skills, bombs, traps, and so on. This system will make the gameplay deeper and more interesting. Very soon you will be able to try this and much more on your own! ☄️
Illusion Lands Prologue: Defenders of Dune changes
addedThe prologue version👊 is coming soon⏳, so we continue to improve existing gameplay mechanics and work hard on new ones. In this video, you can see how the attribute effects system was implemented🆕
addedAttribute effects - can be used when you manage to fill at least one segment of the attribute point bar.↗️ Depending on the selected attribute - the effect🪄 will be different. Each attribute has its own peculiarities, and their selection will depend on your chosen battle tactics💥.
changedAttribute effects work regardless of which weapon🗡️ you are currently using. You can use any weapon ⚡️.
changedIn the future, the effects of this system will be used in other mechanics - skills, bombs, traps, and so on. This system will make the gameplay deeper and more interesting. Very soon you will be able to try this and much more on your own! ☄️
In devlog #3 you can see Attribute Affects
The prologue version👊 is coming soon⏳, so we continue to improve existing gameplay mechanics and work hard on new ones. In this video, you can see how the attribute effects system was implemented🆕
Attribute effects - can be used when you manage to fill at least one segment of the attribute point bar.↗️ Depending on the selected attribute - the effect🪄 will be different. Each attribute has its own peculiarities, and their selection will depend on your chosen battle tactics💥.
Attribute effects work regardless of which weapon🗡️ you are currently using. You can use any weapon ⚡️.
In the future, the effects of this system will be used in other mechanics - skills, bombs, traps, and so on. This system will make the gameplay deeper and more interesting. Very soon you will be able to try this and much more on your own! ☄️