⚔️Illusion LandsPrologue: Defenders of Dune DEVLOG #1⚔️
Today is great day we start a series of devlogs about the combat 👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones.
In this update1
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Full Illusion Lands Prologue: Defenders of Dune update
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What changed
0 fixes1 addition3 changes0 removals
Gameplay
Balance
addedToday is great daywe start a series of devlogs about the combat 👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones. Today I will tell you about the Attribute system. 🌀
changedToday is great dayDepending on the attribute you choose, during the battle you can deal «elemental damage»⚡️ to the enemy💀, poison him, or wound him. If the damage from the attribute is dealt successfully, an indicator will appear above the enemy's HP. 🔥
changedToday is great dayAttributes can be improved⬆️ and upgraded⬆️ . The game has various items related to this system, which you can find during the exploration of locations🗻.
changedToday is great dayAttribute damage can be either chance damage, if we are talking about regular attacks with a bow or sword🗡️ or guaranteed, if you use various used items - bombs💣, traps and so on.
Illusion Lands Prologue: Defenders of Dune changes
addedwe start a series of devlogs about the combat 👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones. Today I will tell you about the Attribute system. 🌀
changedDepending on the attribute you choose, during the battle you can deal «elemental damage»⚡️ to the enemy💀, poison him, or wound him. If the damage from the attribute is dealt successfully, an indicator will appear above the enemy's HP. 🔥
changedAttributes can be improved⬆️ and upgraded⬆️ . The game has various items related to this system, which you can find during the exploration of locations🗻.
changedAttribute damage can be either chance damage, if we are talking about regular attacks with a bow or sword🗡️ or guaranteed, if you use various used items - bombs💣, traps and so on.
Today is great day
we start a series of devlogs about the combat 👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones. Today I will tell you about the Attribute system. 🌀
The Attribute System enhances weapons 🗡️ by giving them special properties that can help you in combat. At the moment, 4 attributes are implemented - Fire🔥, Poison💉, Ice❄️, Bleeding.🩸
Depending on the attribute you choose, during the battle you can deal «elemental damage»⚡️ to the enemy💀, poison him, or wound him. If the damage from the attribute is dealt successfully, an indicator will appear above the enemy's HP. 🔥
Attributes can be improved⬆️ and upgraded⬆️ . The game has various items related to this system, which you can find during the exploration of locations🗻.
Attribute damage can be either chance damage, if we are talking about regular attacks with a bow or sword🗡️ or guaranteed, if you use various used items - bombs💣, traps and so on.