In this update3
Full notes
Full IL-2 Sturmovik: Cliffs of Dover Blitz Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Pilots!
What changed
- Gameplay
- Compatibility
- Maps
IL-2 Sturmovik: Cliffs of Dover Blitz Edition changes
Update 5.048 is out!
It’s mostly focused on Full Mission Builder. bringing up the experience of working with it to a good standard. Although we still touched up a couple of other things.
For the full changelog, take a look below.
Changelog:
Full Mission Builder Changes
Waypoint altitude can now be set in meters or feet, speed can be set in km/h, mph, or knots.
True Airspeed (TAS) and Indicated Airspeed (IAS) is now displayed below the waypoint's speed setting which is Ground Speed.
The file dialogs (open, save as, ...) now remember their size/division across sessions.
Inserted waypoints between two others now initially have interpolated speed/altitude
"Circle Back To" has replaced the waypoint option "Loiter". Legacy Loiter is still supported and automatically converted.
You can now define formations at waypoints instead only for the whole flight path as before
Now all all target/object names are correctly displayed for waypoint target actions
The option Radio Silence is now only applied to the selected waypoint. Not all waypoints in the path, as before.
The height configured for waypoints is now "above sea level". Before, it was taken as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained.
General Features and Fixes
Ingame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover.
Multiplayer spawn's flight path adjusted for scripting.
When you have checked "Spawn parked", the aircraft will taxi to the runway, will always take off in Line Abreast and will assume the desired formation when having assumed enough speed and heightю The AI is simply not 'intelligent' enough to taxi into any other formation without creating a unresolvable traffic jam.
The AI pilots had a bug that made them use the waypoint's Ground Speed value as Indicated Airspeed after the first waypoint. E.g.with 300 km/h GS for both 1st and 2nd waypoint at 9000m, the AI would spawn correctly with 185 km/h IAS but would then wrongly accelerate towards 300 km/h IAS, which is 474 km/H GS. That was finally fixed! Earlier missions are adapted automatically on load, preserving their original behaviour.
See you in the cockpits!
Source
Changelog.gg summarizes and formats this update. How we read updates.
