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Steam News23 June 202610d ago

Patch 5.048 is here!

Greetings, Pilots! Update 5.048 is out! It’s mostly focused on Full Mission Builder. bringing up the experience of working with it to a good standard. Although we still touched up a couple of other things.

In this update3

Full notes

Full IL-2 Sturmovik: Cliffs of Dover Blitz Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Pilots!

What changed

4 fixes2 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • Maps
addedFull Mission Builder ChangesWaypoint altitude can now be set in meters or feet, speed can be set in km/h, mph, or knots.
addedFull Mission Builder ChangesYou can now define formations at waypoints instead only for the whole flight path as before
changedFull Mission Builder ChangesThe height configured for waypoints is now "above sea level". Before, it was taken as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained.
fixedGeneral Features and FixesIngame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover.
changedGeneral Features and FixesMultiplayer spawn's flight path adjusted for scripting.
fixedGeneral Features and FixesWhen you have checked "Spawn parked", the aircraft will taxi to the runway, will always take off in Line Abreast and will assume the desired formation when having assumed enough speed and heightю The AI is simply not 'intelligent' enough to taxi into any other formation without creating a unresolvable traffic jam.

IL-2 Sturmovik: Cliffs of Dover Blitz Edition changes

addedWaypoint altitude can now be set in meters or feet, speed can be set in km/h, mph, or knots.
addedYou can now define formations at waypoints instead only for the whole flight path as before
changedThe height configured for waypoints is now "above sea level". Before, it was taken as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained.
fixedIngame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover.
changedMultiplayer spawn's flight path adjusted for scripting.

Update 5.048 is out!

It’s mostly focused on Full Mission Builder. bringing up the experience of working with it to a good standard. Although we still touched up a couple of other things.

For the full changelog, take a look below.

Changelog:

Full Mission Builder Changes

  • Waypoint altitude can now be set in meters or feet, speed can be set in km/h, mph, or knots.

  • True Airspeed (TAS) and Indicated Airspeed (IAS) is now displayed below the waypoint's speed setting which is Ground Speed.

  • The file dialogs (open, save as, ...) now remember their size/division across sessions.

  • Inserted waypoints between two others now initially have interpolated speed/altitude

  • "Circle Back To" has replaced the waypoint option "Loiter". Legacy Loiter is still supported and automatically converted.

  • You can now define formations at waypoints instead only for the whole flight path as before

  • Now all all target/object names are correctly displayed for waypoint target actions

  • The option Radio Silence is now only applied to the selected waypoint. Not all waypoints in the path, as before.

  • The height configured for waypoints is now "above sea level". Before, it was taken as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained.

General Features and Fixes

  • Ingame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover.

  • Multiplayer spawn's flight path adjusted for scripting.

  • When you have checked "Spawn parked", the aircraft will taxi to the runway, will always take off in Line Abreast and will assume the desired formation when having assumed enough speed and heightю The AI is simply not 'intelligent' enough to taxi into any other formation without creating a unresolvable traffic jam.

  • The AI pilots had a bug that made them use the waypoint's Ground Speed value as Indicated Airspeed after the first waypoint. E.g.with 300 km/h GS for both 1st and 2nd waypoint at 9000m, the AI would spawn correctly with 185 km/h IAS but would then wrongly accelerate towards 300 km/h IAS, which is 474 km/H GS. That was finally fixed! Earlier missions are adapted automatically on load, preserving their original behaviour.

See you in the cockpits!

Source

Steam News / 23 June 2026

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