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Steam News26 May 20261mo ago

Patch 5.047.1 is Out Now!

Greetings, Pilots! Earlier today, we released a new patch for you to enjoy! It contains a plethora of small, but important to the experience, fixes and improvements that we’ve accumulated over this year.

In this update5

Full notes

Full IL-2 Sturmovik: Cliffs of Dover Blitz Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Pilots!

What changed

10 fixes3 additions8 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedEarlier today, we released a new patch for you to enjoy! It contains a plethora of small, but important to the experience, fixes and improvements that we’ve accumulated over this year.
fixedFixesFixed an issue where the in-game map briefing remained stuck on the previous mission if the map was left open when exiting and loading into the next mission.
fixedFixesFixed the Zero weathering bug.
fixedFixesFixed a Tiger Moth DH82A-1 spawning incorrectly in the Tiger Moth.
fixedFixesFixed a mission loading failure caused by skinless characters on ships.
fixedFixesFixed incorrect aircraft/squadron assignments in “Stuka Intercept - Ships.”
audible range of internal hit sounds2040maudible range of internal hit sounds increased, buff

IL-2 Sturmovik: Cliffs of Dover Blitz Edition changes

addedEarlier today, we released a new patch for you to enjoy! It contains a plethora of small, but important to the experience, fixes and improvements that we’ve accumulated over this year.
fixedFixed an issue where the in-game map briefing remained stuck on the previous mission if the map was left open when exiting and loading into the next mission.
fixedFixed the Zero weathering bug.
fixedFixed a Tiger Moth DH82A-1 spawning incorrectly in the Tiger Moth.
fixedFixed a mission loading failure caused by skinless characters on ships.

Earlier today, we released a new patch for you to enjoy! It contains a plethora of small, but important to the experience, fixes and improvements that we’ve accumulated over this year.

For the full changelog, take a look below.

Changelog:

Fixes

  • Fixed an issue where the in-game map briefing remained stuck on the previous mission if the map was left open when exiting and loading into the next mission.

  • Fixed the Zero weathering bug.

  • Fixed a Tiger Moth DH82A-1 spawning incorrectly in the Tiger Moth.

  • Fixed a mission loading failure caused by skinless characters on ships.

  • Fixed incorrect aircraft/squadron assignments in “Stuka Intercept - Ships.”

  • Fixed an error that caused a reduction in overall external aircraft volume.

  • Fixed an issue causing the Bren Mk II to get stuck in a minute-long loop.

  • Fixed an issue with BF 109 engine load effects not being heard properly.

  • Fixed an issue where some BF 110 variants' engines would cut out when the throttle was reduced to idle.

Audio Improvements

  • Adjusted Merlin engine load effects to better sit in the mix and reduce distortion.

  • Increased the audible range of internal hit sounds from 20 to 40 metres.

  • Increased the audible range of air, building, ground, and water explosions.

  • Improved how the sound engine processes sound events.

  • Replaced all legacy FMOD4 Designer filters (EQs, etc.) with updated FMOD5 Studio equivalents.

UI & Features

  • Static camera viewpoints can now be configured in FMB to remember and display their position in-game.

  • The in-game (“Navigation”) map now supports different sizes and allows labels to be adjusted or switched off.

  • Added a new master volume control option, allowing effects, music, and radio dialogue to be controlled independently or globally.

Gameplay & AI

  • Updated AI settings across several missions.

We hope you will enjoy those changes as much as we do, and if you have anything you would love to see addressed in the future, tell us in the comments!

See you in the cockpits!

Source

Steam News / 26 May 2026

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