Full notes
Full IGNOBLE update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
IGNOBLE changes
Today we am proud to announce that IGNOBLE is ready and waiting for the start of Steam Next Fest!
The game has undergone some massive changes for a better playing and viewing experience!
Character now has a clear outline, separating us from the background
New starting enemy
Slimmed down the tutorial and reduced popups as much as possible
Enemies are color coded
Enemies are depth sorted based on their actions
Enemies have red outlines while attacking
The arena expands as player levels up
The cocoon ramps up in speed as we level up
No more getting hit when spawning by a random enemy on the round start, instead we disintegrate that enemy into lttle pieces when the cocoon slams the ground!
Rebalanced the prices
You can now purchase extra card slots
The UI has been reworked and the timer based abilities show up on the left side of the screen
New camera settings
In-game pause menu has been completely reworked
Controls are now built for humans
We hope you have a pleasant experience, and if you played before, we'd love it if you tried to grind it out again! New achievements have been added!
This is a massive step for us at RETROMAGINE, and the entire team has given it all to put IGNOBLE where it's at right now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
