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Full IGNOBLE update
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Repeated intro
Hey everyone 👋
What changed
- Gameplay
- UI and audio
IGNOBLE changes
We’re excited to finally share IGNOBLE with you.
Our Steam page is now live, and today we’re also releasing the announcement trailer. This is the first real look at the game.
What is IGNOBLE?
IGNOBLE is a fast-paced 2D action game focused on brutal combat, deep progression, and high replay value, wrapped in a retro pixel art style. Fight through overwhelming enemy waves, unlock and combine powerful skills via cards, items, and a branching skill tree, and push your character deeper through layered progression and prestige systems.
What We’ve Been Working On
Over the past months, our main focus has been tightening the core gameplay:
More responsive and readable combat
Smarter enemy behavior and clearer attack patterns
Better visual feedback for hits, crits, blocking, and ultimate abilities
Fine tuned player's skill progression, added cards and item drops
At the same time, we’ve been polishing the UI, visuals, and performance to make sure intense moments stay clear and smooth, especially as the action ramps up.
About the Trailer
The trailer released today is an important milestone for us.
The music was composed by the founder of our studio and performed by Fames Project, whose work specializes in orchestral recordings for games and movies. We wanted the trailer to reflect the game’s tone: dark, intense, and dramatic, while giving a sense of the scale we’re aiming for.
What’s Next
With the Steam page and trailer now live, we’re fully focused on preparing a playable demo that represents IGNOBLE properly. We’re actively testing, iterating, and refining the experience, and our goal is to showcase the demo during Steam Next Fest.
If you haven’t yet, wishlist IGNOBLE and stay updated as we get closer to the demo and release.
Thanks for checking out IGNOBLE and supporting the project. We’re just getting started. More updates soon.
Source
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