Only one week after starting Early Access, we release our first update to the game.
Full notes
Full Iffy Institute update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Performance
fixedOnly one week after starting Early Access, we release our first update to the game. There are three main parts to it: - Added public online multiplayer - Added start menu (choose between Tutorial, local multiplayer and online multiplayer) - Added online lobby list - Reworked the Lobby System - Turned down the volume of the explosion sound and removed the bass - Removed the friendlist overlay and the invite system - Fixed a bug where the game would crash when a player leaves the lobby - Fixed a bug where the wrong buttons were shown in the lobby - Fixed a bug where the victory screen was empty after 5 rounds leading to an endless loop - Online: Fixed a bug where a player could add a second player to the online multiplayer, causing errors - Online: Fixed a bug where the match settings wouldn't synchronize correctly with the players - Online: Fixed a bug where the game would crash when a player tried to rejoin the lobby - Online: Fixed a bug where your character would change every time a player joins the lobby - Online: Fixed a bug where different players were able to win a game at the same time - Online: Fixed a bug where some players rounds were over while other players are still in a game Thank you for both the lovely and fierce feedback. Greetings hOSHI* & Iffy Labs
Iffy Institute changes
fixedOnly one week after starting Early Access, we release our first update to the game. There are three main parts to it: - Added public online multiplayer - Added start menu (choose between Tutorial, local multiplayer and online multiplayer) - Added online lobby list - Reworked the Lobby System - Turned down the volume of the explosion sound and removed the bass - Removed the friendlist overlay and the invite system - Fixed a bug where the game would crash when a player leaves the lobby - Fixed a bug where the wrong buttons were shown in the lobby - Fixed a bug where the victory screen was empty after 5 rounds leading to an endless loop - Online: Fixed a bug where a player could add a second player to the online multiplayer, causing errors - Online: Fixed a bug where the match settings wouldn't synchronize correctly with the players - Online: Fixed a bug where the game would crash when a player tried to rejoin the lobby - Online: Fixed a bug where your character would change every time a player joins the lobby - Online: Fixed a bug where different players were able to win a game at the same time - Online: Fixed a bug where some players rounds were over while other players are still in a game Thank you for both the lovely and fierce feedback. Greetings hOSHI* & Iffy Labs
Only one week after starting Early Access, we release our first update to the game. There are three main parts to it:
Added public online multiplayer
Added start menu
(choose between Tutorial, local multiplayer and online multiplayer) - Added online lobby list - Reworked the Lobby System - Turned down the volume of the explosion sound and removed the bass - Removed the friendlist overlay and the invite system - Fixed a bug where the game would crash when a player leaves the lobby - Fixed a bug where the wrong buttons were shown in the lobby - Fixed a bug where the victory screen was empty after 5 rounds leading to an endless loop - Online: Fixed a bug where a player could add a second player to the online multiplayer, causing errors - Online: Fixed a bug where the match settings wouldn't synchronize correctly with the players - Online: Fixed a bug where the game would crash when a player tried to rejoin the lobby - Online: Fixed a bug where your character would change every time a player joins the lobby - Online: Fixed a bug where different players were able to win a game at the same time - Online: Fixed a bug where some players rounds were over while other players are still in a game Thank you for both the lovely and fierce feedback. Greetings hOSHI* & Iffy Labs