HomeGamesUpdatesPricingMethodology
Steam News15 February 20251y ago

Patch Notes: Build 0.97 "Hard Weight"

Last patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs.

In this update4

Full notes

Full IDUN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions9 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • UI and audio
changedLast patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs. I was actually working on endgame balancing before knowing about the crashes, so this patch also includes a lot of end game balancing. The current loop count is now displayed. A loop happens when playing a mission for a long time, and when it happens, the missions gets a lot harder.
changedBalance:Pump's "Air Pumping" efficiency reduced by 50%.
changedBalance:Hulk weight increased from 3 → 6.
changedBalance:Icebiter weight increased from 6 → 16.
changedBalance:Boomer weight increased from 4 → 10.
changedBalance:Beetle weight increased from 7 → 25.
Hulk weight36Hulk weight increased, buffIcebiter weight616Icebiter weight increased, buffBoomer weight410Boomer weight increased, buffBeetle weight725Beetle weight increased, buff

IDUN changes

changedLast patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs. I was actually working on endgame balancing before knowing about the crashes, so this patch also includes a lot of end game balancing. The current loop count is now displayed. A loop happens when playing a mission for a long time, and when it happens, the missions gets a lot harder.
changedPump's "Air Pumping" efficiency reduced by 50%.
changedHulk weight increased from 3 → 6.
changedIcebiter weight increased from 6 → 16.
changedBoomer weight increased from 4 → 10.

Last patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs. I was actually working on endgame balancing before knowing about the crashes, so this patch also includes a lot of end game balancing. The current loop count is now displayed. A loop happens when playing a mission for a long time, and when it happens, the missions gets a lot harder.

Added:

  • Current Loop is now displayed with a big popup when it happens and a small number in the lower left corner.

Balance:

  • Pump's "Air Pumping" efficiency reduced by 50%.

  • Hulk weight increased from 3 → 6.

  • Icebiter weight increased from 6 → 16.

  • Boomer weight increased from 4 → 10.

  • Beetle weight increased from 7 → 25.

  • Sniper Turret's projectile push force increased from 80 → 130.

  • New challenge curve for Hard Difficulty: Slightly easier at the beginning, 50% harder around mission #1000.

  • Missions are guaranteed to have a mission modifier per 150 challenge levels.

  • Loop Event now has a stronger impact.

Change:

  • Enemies will push and block each other less. Pushing is based on weight.

  • Printed Soldiers expire after 2 minutes.

Fixes:

  • Sniper and Ray Turrets will shoot fewer friendly soldiers.

  • Fixed the issue where languages might not be applied correctly at startup when using a different language than the system’s default.

  • Saving functions are now wrapped in safety nets.

  • Unity upgraded from 2022.3.55f1 → 2022.3.58f1

Thank you for all the kind words, patience and support as we make this game better together!

Source

Steam News / 15 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.