Repeated intro
What changed
1 fix1 addition0 changes0 removals
fixedFixes - Added an additional protection against the game getting soft locked during the ending crawling scene if a centipede is able to reach the player - Fixed a scripting error in the last player controlled scene of the Campaign that could occur when additional centipedes were added via Sandbox mode - In some situations, unused but plugged in devices like controllers, flight sticks, etc would cause cutscenes always skip as soon as possible. We've tweaked it to only skip when one of the primary inputs is used to avoid this issue (throwing the hook, jumping and pausing inputs can trigger the skip)
addedChanges - Added additional additional resolution options that can be used when the game is in windowed mode (adds ultra-wide and 16:10 aspect ratio options)
Idols of Ash changes
fixedFixes - Added an additional protection against the game getting soft locked during the ending crawling scene if a centipede is able to reach the player - Fixed a scripting error in the last player controlled scene of the Campaign that could occur when additional centipedes were added via Sandbox mode - In some situations, unused but plugged in devices like controllers, flight sticks, etc would cause cutscenes always skip as soon as possible. We've tweaked it to only skip when one of the primary inputs is used to avoid this issue (throwing the hook, jumping and pausing inputs can trigger the skip)
addedChanges - Added additional additional resolution options that can be used when the game is in windowed mode (adds ultra-wide and 16:10 aspect ratio options)
Small update today to try to resolve a few issues reported by the community. Thanks so much for the reports and feedback!
Fixes - Added an additional protection against the game getting soft locked during the ending crawling scene if a centipede is able to reach the player - Fixed a scripting error in the last player controlled scene of the Campaign that could occur when additional centipedes were added via Sandbox mode - In some situations, unused but plugged in devices like controllers, flight sticks, etc would cause cutscenes always skip as soon as possible. We've tweaked it to only skip when one of the primary inputs is used to avoid this issue (throwing the hook, jumping and pausing inputs can trigger the skip)
Changes - Added additional additional resolution options that can be used when the game is in windowed mode (adds ultra-wide and 16:10 aspect ratio options)
Thanks for your time and thanks again for all of your support and feedback!
Best, The Leafy Games Team