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Steam News12 February 20188y ago

Update Log

-The holster system, backpack system, and weapons handling code have been revamped to fully support dual pistols and dual uzis, which are now interchangeable and swappable in the holster system.

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Full Idol Quest VR update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThe holster system, backpack system, and weapons handling code have been revamped to fully support dual pistols and dual uzis, which are now interchangeable and swappable in the holster system. -The uzi and pistol magazines on either side of you can now be speed reloaded directly from the holster. -Pistol and Uzi slides and bolts can be manipulated now even when you are holding weapons and items in the opposite hand -You can now also drop items behind your back straight into your pack as well. -You start with dual pistols on every level now, but I am saving uzis for level 3. (If you like the older style, you always have the option of putting one pistol in your pack.) -The in-game tips text has been updated to reflect these changes. -Edit: Changes are now reflected in both Oculus and Vive builds, and I have made the third level accessible. -Other updates: Switches and levers are now easier to pull on the Oculus build; small bugfix relating to handling magazines Good day or night to you and happy gaming :o).

-The holster system, backpack system, and weapons handling code have been revamped to fully support dual pistols and dual uzis, which are now interchangeable and swappable in the holster system. -The uzi and pistol magazines on either side of you can now be speed reloaded directly from the holster. -Pistol and Uzi slides and bolts can be manipulated now even when you are holding weapons and items in the opposite hand -You can now also drop items behind your back straight into your pack as well. -You start with dual pistols on every level now, but I am saving uzis for level 3. (If you like the older style, you always have the option of putting one pistol in your pack.) -The in-game tips text has been updated to reflect these changes. -Edit: Changes are now reflected in both Oculus and Vive builds, and I have made the third level accessible. -Other updates: Switches and levers are now easier to pull on the Oculus build; small bugfix relating to handling magazines Good day or night to you and happy gaming :o).

Source

Steam News / 12 February 2018

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