HomeGamesUpdatesPricingMethodology
Steam News22 January 20265mo ago

Changes for Version 4.53.1641 (2026-01-22)

Added one more day for the art event so you have time up to sunday to submit it. - Removed all AI backgrounds for adventure and replaced them with hand-drawn ones.

Full notes

Full Idling to Rule the Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded one more day for the art event so you have time up to sunday to submit it. - Removed all AI backgrounds for adventure and replaced them with hand-drawn ones. As the names didn't fit with all of the new backgrounds anymore I renamed them to fit the new ones better. The zone selection also has some images now, but if you don't like that you can turn it off in the settings. - Moved all the import and exports for various things to the settings page. - Rewrote the offline calculation (and sim) for adventure mode. It should be a bit more accurate now. The sim also has a new setting where you can increase the accuracy for more cpu time. Not impossible that I added bugs here, though. So if you notice anything wrong, please report. - Changed the hard cap of lv 300 for the growth increase in multiverse to a soft cap of (300 + (level - 300)^0.5) for levels above 300. - Added a softcap for multiverse gp to level 5000. Levels over 5000 will now be multiplied with ^0.85. For example if your multiverse GP element is level 7000 at the 24h mark and have 400% bonus from UOFps, it would result into (1 + 400%) * (5000 + 2000^0.85) * 0.2 = 5639 gp/h compared to the 7000 gp/h before. There are only a few players who can reach that lv in 24h atm, but it would go out of hand eventually without that softcap. - Added the toggle for hidden equips to the page where you equip pets. - You can now sort pets by time with partner. - Fixed some bugs, free exp for growing purchase, some adventure related, root related and typos, tooltips and small things.

Idling to Rule the Gods changes

addedAdded one more day for the art event so you have time up to sunday to submit it. - Removed all AI backgrounds for adventure and replaced them with hand-drawn ones. As the names didn't fit with all of the new backgrounds anymore I renamed them to fit the new ones better. The zone selection also has some images now, but if you don't like that you can turn it off in the settings. - Moved all the import and exports for various things to the settings page. - Rewrote the offline calculation (and sim) for adventure mode. It should be a bit more accurate now. The sim also has a new setting where you can increase the accuracy for more cpu time. Not impossible that I added bugs here, though. So if you notice anything wrong, please report. - Changed the hard cap of lv 300 for the growth increase in multiverse to a soft cap of (300 + (level - 300)^0.5) for levels above 300. - Added a softcap for multiverse gp to level 5000. Levels over 5000 will now be multiplied with ^0.85. For example if your multiverse GP element is level 7000 at the 24h mark and have 400% bonus from UOFps, it would result into (1 + 400%) * (5000 + 2000^0.85) * 0.2 = 5639 gp/h compared to the 7000 gp/h before. There are only a few players who can reach that lv in 24h atm, but it would go out of hand eventually without that softcap. - Added the toggle for hidden equips to the page where you equip pets. - You can now sort pets by time with partner. - Fixed some bugs, free exp for growing purchase, some adventure related, root related and typos, tooltips and small things.
  • Added one more day for the art event so you have time up to sunday to submit it. - Removed all AI backgrounds for adventure and replaced them with hand-drawn ones. As the names didn't fit with all of the new backgrounds anymore I renamed them to fit the new ones better. The zone selection also has some images now, but if you don't like that you can turn it off in the settings. - Moved all the import and exports for various things to the settings page. - Rewrote the offline calculation (and sim) for adventure mode. It should be a bit more accurate now. The sim also has a new setting where you can increase the accuracy for more cpu time. Not impossible that I added bugs here, though. So if you notice anything wrong, please report. - Changed the hard cap of lv 300 for the growth increase in multiverse to a soft cap of (300 + (level - 300)^0.5) for levels above 300. - Added a softcap for multiverse gp to level 5000. Levels over 5000 will now be multiplied with ^0.85. For example if your multiverse GP element is level 7000 at the 24h mark and have 400% bonus from UOFps, it would result into (1 + 400%) * (5000 + 2000^0.85) * 0.2 = 5639 gp/h compared to the 7000 gp/h before. There are only a few players who can reach that lv in 24h atm, but it would go out of hand eventually without that softcap. - Added the toggle for hidden equips to the page where you equip pets. - You can now sort pets by time with partner. - Fixed some bugs, free exp for growing purchase, some adventure related, root related and typos, tooltips and small things.

Source

Steam News / 22 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.