Full notes
Full Idling to Rule the Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Idling to Rule the Gods changes
You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but made cast time faster. - Speed in adventure was in general too powerful which made speedy classes also better defensively than tanky classes. I changed it so it now does not affect the player casting time anymore. For enemies the speed still affects their casting time, but it is rooted now. Player casting time is now always the minimum time, enemy casting time still scales depending on their speed. This results in a buff to slower classes. - The boss is now immune vs stun. - Changed rp gained from cores to be better early game but does not increase that much anymore from rank S onwards. This makes RP gain better for all cores except rank SS and SSS. - You can now upgrade the Tavern to level 11. That is rather expensive, but gives good reward quests which are cancelable like the eggs quest (not in gp reset challenges). - Increased the cap of day challenges to 666 CHP. - Improved scaling of DEBC. - Added a toggle to the crystal factory to set level to max possible add clones from defenders when you click up low or up all. - Fixed some issue with the avatar and the skill trainings.
Source
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