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Full notes
Full Idlewood Outpost update
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What changed
- Balance
- Fixes
Idlewood Outpost changes
Launch is approaching fast!
With just over 30 days left until Idlewood releases, I wanted to give a quick update on what's left on my plate. Broadly speaking it's finishing up the release content scope and fixing any bugs and smaller QoL issues ya'll find during Next Fest. So it's a little flexible, but here's the rough outline:
Heroes: Biggest task by far. Every Hero needs a set of several animations (idle, walk, train, work, recover) for their different equipment tiers. So 15 animations for 1.0. This will fill most of the time between now and November.
Mounts: I got them working, so it's mostly a matter of creating the pixel art & animations for all the mounts that will be in 1.0. Couple days work.
Monsters: Same thing - it's a much larger set than the mounts, but I got most of them ready to go so this is mostly a matter of importing sprite sheets and maybe making smaller tweaks. A day, two at most.
Artifacts: These are relatively trivial to produce but need more balancing than e.g. Mounts. I expect to finish all the art, names etc. in a day or two - and then balance them out as I leave the game running while working on other things. Advantage of making a passive game :P
Balancing, bug fixes, QoL issues: Depending on severity/community feedback I'll prioritise these as they're found and flagged. Game feels pretty stable at the moment, but as we hit more different computers and screens there might be resolution issues etc. So effort unknown on this one, but hopefully not gigantic!
So that's it! Let me know if you think I missed something or have bugs/issues you'd like to see addressed before 1.0.
Cheers,
Ben
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