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- Idlewood Outpost
1.0 Launch is here!
It's done! The game is out and you can grab it for about the price of a nice coffee here in Stockholm. Or you can keep playing the demo for as long as you want for free - I won't be taking it down. If you've been follow…
Announcement1 changeBalance - Idlewood Outpost
Mounts are in!
Horses, Pandas, Capybaras... Short update: You can now ride all the things! All the launch mounts are implemented and working. They're currently purely cosmetic, but I got basic logic implemented so that they could also…
Store2 changesUI/audio - Idlewood Outpost
Release Roadmap
Launch is approaching fast! With just over 30 days left until Idlewood releases, I wanted to give a quick update on what's left on my plate. Broadly speaking it's finishing up the release content scope and fixing any bu…
Patch notes3 changesFixMaps - Idlewood Outpost
Idlewood Outpost is in Steam Next Fest!
The new demo: Porting the game from Electron over to Godot was more work than I thought - but it was the right call. Everything feels more stable, both playing the game and developing it. And apps like Cursor make switc…
Store1 change - Idlewood Outpost
Under Construction!
I've been a bit too quiet since the demo launch, but I had a reason that's both good and pretty stupid. As many of you have noticed, there's a couple issues with the game being unreliable when it comes to which clicks i…
Store2 changesGameplay - Idlewood Outpost
The Demo is here!
The Outpost is open for testing! We're super happy to have hit this milestone and am already learning what is and isn't working (yet). Known issues: Click transparency being fiddly - the game can lose focus and then you…
Patch notes2 changesFixGameplay



