New feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you.
Full notes
Full Idle Wizard update
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What changed
1 fix1 addition0 changes0 removals
Gameplay
Fixes
addedNew feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type.
fixedAnd an assortment of bugs, help pages and other minor issues have been addressed.
Idle Wizard changes
addedNew feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type.
fixedAnd an assortment of bugs, help pages and other minor issues have been addressed.
New feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type.
A couple of balancing changes long overdue also made it in.
And an assortment of bugs, help pages and other minor issues have been addressed.