HomeGamesUpdatesPricingMethodology
Steam News17 March 20265mo ago

The 1.80 update is now up

Reworked Feature: Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions.

Full notes

Full Idle Wizard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change1 removal
  • Maps
  • Gameplay
  • Fixes
addedReworked Feature: Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions. It now features: - A pretty, full-fledged map (the one you can see in the announcement!) - Idle-augmenting Consumables - Daily special Mission nodes - A rework of most of the loot and idle progress rules - A display of the location and monsters while you're progressing through them
addedOld Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast.
changedWe do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked.
removedThe Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one.
fixedAnd an assortment of bugs, help pages and other minor issues have been addressed.

Idle Wizard changes

addedReworked Feature: Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions. It now features: - A pretty, full-fledged map (the one you can see in the announcement!) - Idle-augmenting Consumables - Daily special Mission nodes - A rework of most of the loot and idle progress rules - A display of the location and monsters while you're progressing through them
addedOld Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast.
changedWe do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked.
removedThe Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one.
fixedAnd an assortment of bugs, help pages and other minor issues have been addressed.

Reworked Feature

Expeditions. Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions.

It now features

- A pretty, full-fledged map (the one you can see in the announcement!) - Idle-augmenting Consumables - Daily special Mission nodes - A rework of most of the loot and idle progress rules - A display of the location and monsters while you're progressing through them

Old Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast.

We do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked.

The Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one.

And an assortment of bugs, help pages and other minor issues have been addressed.

Come visit us!

Source

Steam News / 17 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.