Idle Wizard
Steam News 5 March 20251y ago

Development Roadmap

Hello fellow Wizards! The previous Roadmap's run is over, and we're announcing the new 2025/26 Roadmap! Last year, one of the major features for us was implementing a translations module. We've started as early as the b…

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Full Idle Wizard update

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Hello fellow Wizards!

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addedThe previous Roadmap's run is over, and we're announcing the new 2025/26 Roadmap!
addedLast year, one of the major features for us was implementing a translations module. We've started as early as the beginning of 2024, but it was a humongous task. Now, the technical part is done, and it's already available live. Another big feature we've done outside of the original Roadmap was the Mythic Items, and we intend to keep expanding upon both their amount and their functionality later on this year. We've also populated the Realm map with a great amount of various Quasi-Realms, including 4 new Class ones.
addedThis year we're planning on: - Further improving Mythic items. New bases for slots that did not have any before, new customization/improvement options for them. - A rework of Pantheon, making it more flexible and complex. This rework will also lay a good foundation for further improving the Pantheon by introducing Pantheon Memetics. - We're looking into restructuring earlier Paragons. Currently, there's a great amount of power available to the player early on, but new players instead are often overwhelmed by the amount of mechanics they're introduced to all at once in a short period of time. We believe somehow spacing them out will allow players to get more familiar with things they already have before moving on to the new thing.
addedAlong with other updates, we'll be including: - More Quasi-Realms, T2 Classes Quasis - More Enhancement Spells - More Paramnesics, Heritages, Imprints - New Skins
changedThank you and stay tuned!

The previous Roadmap's run is over, and we're announcing the new 2025/26 Roadmap!

Last year, one of the major features for us was implementing a translations module. We've started as early as the beginning of 2024, but it was a humongous task. Now, the technical part is done, and it's already available live. Another big feature we've done outside of the original Roadmap was the Mythic Items, and we intend to keep expanding upon both their amount and their functionality later on this year. We've also populated the Realm map with a great amount of various Quasi-Realms, including 4 new Class ones.

This year we're planning on: - Further improving Mythic items. New bases for slots that did not have any before, new customization/improvement options for them. - A rework of Pantheon, making it more flexible and complex. This rework will also lay a good foundation for further improving the Pantheon by introducing Pantheon Memetics. - We're looking into restructuring earlier Paragons. Currently, there's a great amount of power available to the player early on, but new players instead are often overwhelmed by the amount of mechanics they're introduced to all at once in a short period of time. We believe somehow spacing them out will allow players to get more familiar with things they already have before moving on to the new thing.

Along with other updates, we'll be including: - More Quasi-Realms, T2 Classes Quasis - More Enhancement Spells - More Paramnesics, Heritages, Imprints - New Skins

As before, it's a rough estimate and it's possible we'll move or include some things if necessary.

Thank you and stay tuned!

Source

Steam News / 5 March 2025

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