Full notes
Full Idle Weaponshop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Idle Weaponshop changes
Major Changes The Shift system has been added in. You can now define predefine groups of employees, and set active groups at once. You can also set a defined shift on a job loadout, to change employees based on specific needs.
Note: this system, like the party system, is still likely to change quite a bit in the future
Bug Fixes Worker cap bonuses were being reset on retirement until the game was reloaded due to a misordering of operations while resetting the game, this has been fixed.
Druids were not being generated with inherent Mana. This is not retroactive to existing employees.
A CTD error tied to a specific hardware config has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
