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Steam News13 December 20256mo ago

Update #16 – T4 released !

I’m really happy to finally bring you T4. We’re getting close to the end of the early access development, having now reached 80% of the content planned for the game’s V1 !

Full notes

Full Idle Tycoon Manufacturing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions8 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Events
  • Performance
  • Balance
addedWithout further delay, here’s what’s new :
addedYou can now click on the intro screen to skip it once the game has finished loading.
addedAdded a loading text between the intro and the game if the game hasn’t finished loading yet.
addedAdded an intro sound to the corresponding screen.
addedAdded 16 new R&D upgrades.
added3 new machines have arrived.

Idle Tycoon Manufacturing changes

addedWithout further delay, here’s what’s new :
addedYou can now click on the intro screen to skip it once the game has finished loading.
addedAdded a loading text between the intro and the game if the game hasn’t finished loading yet.
addedAdded an intro sound to the corresponding screen.
addedAdded 16 new R&D upgrades.

I’m really happy to finally bring you T4. We’re getting close to the end of the early access development, having now reached 80% of the content planned for the game’s V1 !

Without further delay, here’s what’s new :

  • You can now click on the intro screen to skip it once the game has finished loading.

  • Added a loading text between the intro and the game if the game hasn’t finished loading yet.

  • Added an intro sound to the corresponding screen.

  • Added 16 new R&D upgrades.

  • 3 new machines have arrived.

  • 3 new decoration items, including 2 with a special behaviour.

  • Adjusted the upgrade cost growth formulas for machines, so the later they unlock, the higher their growth becomes.

  • Added T4-related tutorials.

  • 1 new achievement.

While working on T4, I found and fixed several pre-existing bugs :

  • The machine name “Crysionite Press” now appears correctly in the upgrade menu.

  • It is no longer possible to move two items at the same time in crafting ; a priority order is applied if two items are overlapping at the moment of the click.

  • If 2 strikers are overlapping, a single click no longer removes the state from both, but only from one, thus preventing the event from getting stuck.

  • Modification of the operation of the fusion furnaces to achieve smoother performance based on the visible ingot rate.

  • Updated the bonkers behavior to make it smoother based on the visible ingot rate.

  • When reloading the delivery menu, the first mission was unavailable if a mission had already been completed today ; this is no longer the case.

  • When deleting a looping machine (Concentrator and Polisher), the sound it plays will now be properly stopped.

  • Events will no longer have an increased chance to appear when the day changes, they will now correctly follow their cycle.

  • Delivery missions will no longer have a chance to fail when the day changes, they will now correctly follow their cycle.

  • Employees that are off camera no longer stop working when you are not watching them anymore !

  • And others, but I didn’t write them down :p

There’s also a bit of optimisation, although very minor. I’ll prepare a dedicated topic for the V1 release regarding optimisation of the recruitment menu, but since I’ll need to reset the saves for that, I’ll wait until the official launch.

I hope you enjoy this major new update! Feel free to share your thoughts on the Discord server ; your feedback is invaluable and, if you find any bugs, please report them !

[dynamiclink href="https://store.steampowered.com/app/3913140/Idle_Tycoon_Manufacturing/"]💚

Source

Steam News / 13 December 2025

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