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Steam News29 November 20257mo ago

Update #14

Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu.

Full notes

Full Idle Tycoon Manufacturing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • UI and audio
  • Gameplay
changedToday, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.
changedI have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ingots setting. This also means resources are proportionally boosted in value to ensure the exact same MonsterCoin per minute production as if 100% of the ingots were visible.
addedWhen you modify the visible ingots parameter, if the new value is lower than the previous one, the game will automatically merge ingots of the same type at random to immediately reduce lag. This way, the player doesn’t need to wait for a full production cycle to see the improvement.
removedYou can no longer activate the Fusion Furnace by clicking if it doesn’t have all the required resources in its inventory.

Idle Tycoon Manufacturing changes

changedToday, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.
changedI have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ingots setting. This also means resources are proportionally boosted in value to ensure the exact same MonsterCoin per minute production as if 100% of the ingots were visible.
addedWhen you modify the visible ingots parameter, if the new value is lower than the previous one, the game will automatically merge ingots of the same type at random to immediately reduce lag. This way, the player doesn’t need to wait for a full production cycle to see the improvement.
removedYou can no longer activate the Fusion Furnace by clicking if it doesn’t have all the required resources in its inventory.

Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.

This is simply a trick to reduce the number of entities and simplify calculations by working on “a single resource” instead of “multiple ones”.

I have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ingots setting. This also means resources are proportionally boosted in value to ensure the exact same MonsterCoin per minute production as if 100% of the ingots were visible.

Changes :

  • Fusion Forges now track the ingots they produce and won’t create one on every action if the visible ingots setting is below 100%.

  • When you modify the visible ingots parameter, if the new value is lower than the previous one, the game will automatically merge ingots of the same type at random to immediately reduce lag. This way, the player doesn’t need to wait for a full production cycle to see the improvement.

  • You can no longer activate the Fusion Furnace by clicking if it doesn’t have all the required resources in its inventory.

Source

Steam News / 29 November 2025

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