Update history
Latest Idle Tower Defense updates
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- Idle Tower Defense
[v1.0.14] Update Log
Added scientific notation option to settings - Fixed a bug where enemies would sometimes be left behind - Fixed a bug where armor was removed after ascension - Fixed missing fonts
Announcement1 changeFixBalance - Idle Tower Defense
[v1.0.13] Bug Fixed
Fixed a bug where sometimes you couldn't advance to the next wave - Fixed bug where enemies would attack from a distance
Announcement1 changeFix - Idle Tower Defense
[v1.0.11] Update log
Memory and performance optimization - Fix enemy speed bugs - Fix UI display bugs - You can now set [Loop] in the module interface
Announcement1 changePerformance - Idle Tower Defense
[v1.0.10] Update Log
[Rush Mode] now speeds up the death animation - Adjusted enemy speed - Memory and performance optimizations
Announcement1 changePerformance - Idle Tower Defense
[v1.0.9] Bug Fixed
Fixed [Poison Area] damage bug. damage = attack * (1+attack bonus) * (1+damage bonus) + extra damage
Announcement1 changeFixBalance - Idle Tower Defense
[v1.0.8] Update About Ascension
Modules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the [Damage Diamond] effect becomes a damage bonus, with all damage bonuses calculated in a separate multipli…
Announcement1 changeBalance - Idle Tower Defense
[v1.0.7] Update Log
Module unlock changed to one click - Fixed [Heavy Armor] value problem - Fixed description error
Announcement1 changeFixBalance - Idle Tower Defense
[v1.0.6] Update Log
Fixed memory leaks
Announcement1 changeFix

