HomeGamesUpdatesPricingMethodology
Steam News31 December 20241y ago

[v1.0.8] Update About Ascension

Modules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained.

Full notes

Full Idle Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedModules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the [Damage Diamond] effect becomes a damage bonus, with all damage bonuses calculated in a separate multiplier zone. The damage formula: Attack x (1 + Attack Bonus) x (1 + Damage Bonus)

Idle Tower Defense changes

addedModules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the [Damage Diamond] effect becomes a damage bonus, with all damage bonuses calculated in a separate multiplier zone. The damage formula: Attack x (1 + Attack Bonus) x (1 + Damage Bonus)

Modules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the [Damage Diamond] effect becomes a damage bonus, with all damage bonuses calculated in a separate multiplier zone. The damage formula: Attack x (1 + Attack Bonus) x (1 + Damage Bonus)

Source

Steam News / 31 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.