Full notes
Full Idle Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
New Features
Textured Connection Previews: Dragging a connection now shows the actual pipe/cable route with textures, junction boxes, and L-shaped connectors instead of a plain line. Highlights valid targets and shows green/red tint for range feedback.
Bug Fixes
Fixed Chronus Engine activation from the right-click menu getting stuck and not running the full end sequence
Fixed connection preview path not matching the final pipe routing in some edge cases
Fixed inconsistent capitalization of "Chronum" in various UI text
Source
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