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Steam News8 October 20258mo ago

Idle Terra — Major Update 1.1

Update 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.

Full notes

Full Idle Terra update

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What changed

0 fixes7 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
addedUpdate 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.
added🚀 New Features
addedBuilding Rebuild — you can now demolish a structure, recover about 50% of the spent resources, and construct another in its place.
addedResource Scanning — soil scanners now yield one-time random resources , adding an element of exploration.
addedExpanded Skill System — new skills have been added and organized into thematic groups.
addedSkill Unlocking — learning new branches now requires unlocking the corresponding groups first.
Skill upgrade cost50001000Skill upgrade cost decreased, nerfStarting credits reduced from 250000150Starting credits reduced from 250 increased, buffCarrier shipment rate0.200.30Carrier shipment rate increased, buffCargo capacity increased: Couriers —13Cargo capacity increased: Couriers — increased, buff

Idle Terra changes

addedUpdate 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.
added🚀 New Features
addedBuilding Rebuild — you can now demolish a structure, recover about 50% of the spent resources, and construct another in its place.
addedResource Scanning — soil scanners now yield one-time random resources , adding an element of exploration.
addedExpanded Skill System — new skills have been added and organized into thematic groups.

Update 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.

🚀 New Features

  • Building Rebuild — you can now demolish a structure, recover about 50% of the spent resources, and construct another in its place.

  • Resource Scanning — soil scanners now yield one-time random resources, adding an element of exploration.

  • Expanded Skill System — new skills have been added and organized into thematic groups.

  • Skill Unlocking — learning new branches now requires unlocking the corresponding groups first.

⚙️ Balance and Economy

  • Skill upgrade cost reduced from 5000 to 1000 credits.

  • Starting credits reduced from 250 000 to 150 000.

  • Carrier shipment rate increased from 0.20 to 0.30.

  • Cargo capacity increased:

    • Couriers — from 1 to 3.

    • Carriers — from 3 to 5.

🌍 Improvements and Optimization

  • Explored areas now have a visible foundation even without buildings.

  • Floating text readability has been improved.

  • General performance and stability optimizations.

Thank you to all players for your support and feedback!

Source

Steam News / 8 October 2025

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