HomeGamesUpdatesPricingMethodology
Steam News19 January 20233y ago

Patch v66 (January 19)

QoL Improvements: Added setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming).

Full notes

Full Idle Monster TD: Evolved update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedQoL Improvements:
addedAdded setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming).
addedAdded setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push)
fixedFixed a rare bug that caused Tanks and Necros to become unkillable and untargetable.
fixedFixed a bug with the range stat calculation in the My Stats menu.
changedVarious other minor bug and UI fixes.

Idle Monster TD: Evolved changes

changedQoL Improvements:
addedAdded setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming).
addedAdded setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push)
fixedFixed a rare bug that caused Tanks and Necros to become unkillable and untargetable.
fixedFixed a bug with the range stat calculation in the My Stats menu.

QoL Improvements:

  • Added setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming).

  • Added setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push)

Bug Fixes:

  • Fixed a rare bug that caused Tanks and Necros to become unkillable and untargetable.

  • Fixed a bug with the range stat calculation in the My Stats menu.

  • Various other minor bug and UI fixes.

Source

Steam News / 19 January 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.