HomeGamesUpdatesPricingMethodology
Steam News11 November 20223y ago

Patch v55 (Nov 10)

Changes: Peasant mobs are no longer considered bosses for monster targeting and skill usage. The "Execute" skill no longer works on bosses.

Full notes

Full Idle Monster TD: Evolved update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
removedPeasant mobs are no longer considered bosses for monster targeting and skill usage.
removedThe "Execute" skill no longer works on bosses.
changedQoL Improvements:
changedColor coded the "Current Run Stats" menu for improved readability.
changedThe boss rush HUD button now informs you which type of rush is active.
fixedFixed issue where changing the name of loadouts wouldn't always save correctly.

Idle Monster TD: Evolved changes

removedPeasant mobs are no longer considered bosses for monster targeting and skill usage.
removedThe "Execute" skill no longer works on bosses.
changedQoL Improvements:
changedColor coded the "Current Run Stats" menu for improved readability.
changedThe boss rush HUD button now informs you which type of rush is active.

Changes:

  • Peasant mobs are no longer considered bosses for monster targeting and skill usage.

  • The "Execute" skill no longer works on bosses.

QoL Improvements:

  • Color coded the "Current Run Stats" menu for improved readability.

  • The boss rush HUD button now informs you which type of rush is active.

  • Renamed the Cyclops Giant and Cyclops Mage pets.

Bug Fixes:

  • Fixed issue where changing the name of loadouts wouldn't always save correctly.

Source

Steam News / 11 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.