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Steam News17 May 20261mo ago

Development Update - Inventory System & New Progression Tree

Development Update - Inventory System & New Progression Tree First Version Of The Inventory System Finished 📦 We officially finished the first version of the new Inventory System and already started working on the comp

In this update5

Full notes

Full Idle Life - An Idle Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes1 removal
  • Gameplay
  • Events
  • Balance
addedFirst Version Of The Inventory System Finished 📦We officially finished the first version of the new Inventory System and already started working on the completely redesigned Progression Tree. 👀
addedFirst Version Of The Inventory System Finished 📦The new inventory system is designed to properly support future mechanics and systems planned for 1.0 and beyond.
changedFirst Version Of The Inventory System Finished 📦Improved inventory handling
addedFirst Version Of The Inventory System Finished 📦While this takes significantly more time now, it will massively help long-term development and allow us to add future mechanics much easier. 🚀
addedNew Progression Tree 🌳The new progression tree is much more: * Organized * Structured * Cleaner visually * Easier to understand * Less overwhelming
addedNew Progression Tree 🌳The new progression system will also support:

Idle Life - An Idle Game changes

addedWe officially finished the first version of the new Inventory System and already started working on the completely redesigned Progression Tree. 👀
addedThe new inventory system is designed to properly support future mechanics and systems planned for 1.0 and beyond.
changedImproved inventory handling
addedWhile this takes significantly more time now, it will massively help long-term development and allow us to add future mechanics much easier. 🚀
addedThe new progression tree is much more: * Organized * Structured * Cleaner visually * Easier to understand * Less overwhelming

Development Update - Inventory System & New Progression Tree

First Version Of The Inventory System Finished 📦

We officially finished the first version of the new Inventory System and already started working on the completely redesigned Progression Tree. 👀

The new inventory system is designed to properly support future mechanics and systems planned for 1.0 and beyond.

This currently includes:

  • Stackable resources

  • Unique equipment items

  • Modifications & enchantments

  • Durability systems

  • Better item structures

  • Improved inventory handling

  • Future arena equipment support

  • Better support for progression systems

A very large part of recent development involved rebuilding older systems internally so future updates can properly work together without creating major technical limitations later on.

While this takes significantly more time now, it will massively help long-term development and allow us to add future mechanics much easier. 🚀

New Progression Tree 🌳

The old progression system was honestly becoming too confusing and overloaded.

Research here, click there, giant tree everywhere... and we honestly did not really like that ourselves anymore.

The new progression tree is much more: * Organized * Structured * Cleaner visually * Easier to understand * Less overwhelming

while still keeping the freedom to progress however YOU want. ❤️

Idle Life is not supposed to be a simple straight-line idle game where the best path is instantly obvious. We still want players to experiment, discover things and progress in completely different ways depending on how they want to play.

The new progression system will also support:

  • Multiple researches at the same time

  • Better progress visibility

  • Cleaner research managemet

  • Improved progression flow

  • Less visual overload

Started researches will now directly display their progress on the tree itself instead of only showing information in the top bar. 🌱

We also redesigned visibility handling for the tree. Instead of instantly showing hundreds of researches and items at once, the game will now focus much more on showing what you currently can unlock or already discovered.

Early Access Rewards ✨

We also decided how the rewards for Early Access players will currently work.

For every:

  • 📖 10 unlocked recipes

in the Early Access version of the game, players will receive:

  • ✨ 1 Orb of Unbreakable

These orbs can be used to modify tools, weapons or armor pieces so they will never break.

Items will only be able to hold a limited amount of orb strength.

Example:

  • ⛏️ Pickaxe Limit = 5

This means you could use:

  • ⚡ 4 Efficiency Strength

  • ✨ 1 Unbreakable Strength

without any penalty.

Going above the limit will still be possible, but the costs will increase exponentially. The exact balancing and formulas are still work in progress and may change during development.

We may also add additional rewards for Early Access players later if needed. We mainly want to make sure that active Early Access players receive meaningful long-term rewards for supporting the game before 1.0. ❤️

Development Progress 📌

We also want to stay transparent regarding development progress.

Sadly, development is currently progressing slower than we originally hoped. Our first internal goal was to reach 1.0 around the anniversary of Idle Life, but this unfortunately will no longer be possible. 😔

As always, thank you all for the support, patience and feedback so far. ❤️

Source

Steam News / 17 May 2026

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