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Full Idle Life - An Idle Game update
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Repeated intro
Hey everyone,
What changed
- Store
- Gameplay
- Performance
- Balance
- UI and audio
- Compatibility
Idle Life - An Idle Game changes
Big Milestone #2 is finally finished, and this is one of the biggest updates Idle Life has received so far. A lot of the work in this milestone happened deep inside the game systems, so it might not look massive at first glance - but for the future of Idle Life, this update is a very important step. 💚
What changed?
This update includes:
Fully implemented Global Shop
Enchanting of items
Combining of items
New side menu
Unlockable side menu regions
New items
Performance optimizations
Global Shop 🛒
The Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.
This is an important foundation for future economy features, balancing, events, item demand, and a world that feels a little more alive instead of completely static.
Enchanting & Combining ✨
Items can now be enchanted and combined. This is a big step for equipment progression, because items are no longer just simple tools or resources. They can now become more useful, more valuable, and more personal over time.
These systems were also reworked internally to make future enchantments, modifiers, durability changes, and special item effects much easier and safer to expand.
New Side Menu & Unlockable Regions 🧭
The side menu has been reworked and expanded. It now supports unlockable regions, which means the menu can grow together with your progress instead of showing everything right from the beginning.
This should make the game feel cleaner early on, while still giving us enough room for more features, areas, and progression later in development.
New Items 🌿
Several new items have been added with this milestone. Some of them are connected to the new systems, while others help expand early progression and give more structure to crafting, combining, enchanting, and future content.
Performance Optimizations ⚙️
We also worked on performance improvements, especially around UI and internal systems. Idle Life is heavily based on menus, widgets, item data, and save data, so keeping these systems clean and efficient is very important for the long-term health of the game.
Important downside: Save compatibility ⚠️
Unfortunately, saves from Big Milestone #1 are no longer fully compatible with Big Milestone #2. To prevent bugs, broken data, and issues caused by old save structures, the game now uses a new save name: BETA2.
Your old save is not deleted. You can still load your previous beta save through the console with:
save load BETA
However, all unique items from the old save will definitely be gone. This is because the unique item system has been reworked internally, and keeping old unique item data would very likely cause problems later.
We know that save resets and lost items are frustrating. We do not like doing this either. But this change was needed to make the new systems cleaner, safer, and better prepared for the future.
The goal is that this is most likely the last time these downsides happen. We cannot promise this 100%, but the new systems are built with the future 1.0 save structure in mind. Our plan is that BETA2 can continue forward and later be converted into the full 1.0 save. 🌱
Why this update matters 💚
This update might not look as huge in screenshots as a new world or a complete visual overhaul, but internally it is a very big milestone for us. Many core systems are now in place, and that gives us a much stronger foundation for the next parts of Idle Life.
Thank you for playing, testing, reporting bugs, and following the development. Your feedback helps a lot, and we are excited to continue building Idle Life step by step. 💚
Source
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