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Steam News21 June 202613d ago

Big Milestone #2 is finished! ✨

Hey everyone, Big Milestone #2 is finally finished, and this is one of the biggest updates Idle Life has received so far.

In this update9

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Full Idle Life - An Idle Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes9 additions9 changes0 removals
  • Store
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Compatibility
changedThis update includes:Fully implemented Global Shop
addedThis update includes:New side menu
addedThis update includes:New items
changedThis update includes:Performance optimizations
addedGlobal Shop 🛒The Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.
changedGlobal Shop 🛒This is an important foundation for future economy features, balancing, events, item demand, and a world that feels a little more alive instead of completely static.

Idle Life - An Idle Game changes

changedFully implemented Global Shop
addedNew side menu
addedNew items
changedPerformance optimizations
addedThe Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.

Big Milestone #2 is finally finished, and this is one of the biggest updates Idle Life has received so far. A lot of the work in this milestone happened deep inside the game systems, so it might not look massive at first glance - but for the future of Idle Life, this update is a very important step. 💚

What changed?

This update includes:

  • Fully implemented Global Shop

  • Enchanting of items

  • Combining of items

  • New side menu

  • Unlockable side menu regions

  • New items

  • Performance optimizations

Global Shop 🛒

The Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.

This is an important foundation for future economy features, balancing, events, item demand, and a world that feels a little more alive instead of completely static.

Enchanting & Combining ✨

Items can now be enchanted and combined. This is a big step for equipment progression, because items are no longer just simple tools or resources. They can now become more useful, more valuable, and more personal over time.

These systems were also reworked internally to make future enchantments, modifiers, durability changes, and special item effects much easier and safer to expand.

New Side Menu & Unlockable Regions 🧭

The side menu has been reworked and expanded. It now supports unlockable regions, which means the menu can grow together with your progress instead of showing everything right from the beginning.

This should make the game feel cleaner early on, while still giving us enough room for more features, areas, and progression later in development.

New Items 🌿

Several new items have been added with this milestone. Some of them are connected to the new systems, while others help expand early progression and give more structure to crafting, combining, enchanting, and future content.

Performance Optimizations ⚙️

We also worked on performance improvements, especially around UI and internal systems. Idle Life is heavily based on menus, widgets, item data, and save data, so keeping these systems clean and efficient is very important for the long-term health of the game.

Important downside: Save compatibility ⚠️

Unfortunately, saves from Big Milestone #1 are no longer fully compatible with Big Milestone #2. To prevent bugs, broken data, and issues caused by old save structures, the game now uses a new save name: BETA2.

Your old save is not deleted. You can still load your previous beta save through the console with:

save load BETA

However, all unique items from the old save will definitely be gone. This is because the unique item system has been reworked internally, and keeping old unique item data would very likely cause problems later.

We know that save resets and lost items are frustrating. We do not like doing this either. But this change was needed to make the new systems cleaner, safer, and better prepared for the future.

The goal is that this is most likely the last time these downsides happen. We cannot promise this 100%, but the new systems are built with the future 1.0 save structure in mind. Our plan is that BETA2 can continue forward and later be converted into the full 1.0 save. 🌱

Why this update matters 💚

This update might not look as huge in screenshots as a new world or a complete visual overhaul, but internally it is a very big milestone for us. Many core systems are now in place, and that gives us a much stronger foundation for the next parts of Idle Life.

Thank you for playing, testing, reporting bugs, and following the development. Your feedback helps a lot, and we are excited to continue building Idle Life step by step. 💚

Source

Steam News / 21 June 2026

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