HomeGamesUpdatesPricingMethodology
Steam News3 May 20262mo ago

Steam Update – Road to 1.0

BIG MILESTONE #1 - Progress Update Queue / Working System Finished We officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame.

In this update4

Full notes

Full Idle Life - An Idle Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedQueue / Working System FinishedWe officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame.
changedQueue / Working System FinishedThis system now includes: - Worker management - Queue handling - Active working slots - Manual queue controls - Resource processing - Improved UI interaction - Better internal structure for future updates
addedQueue / Working System FinishedA very large part of the last weeks was spent redesigning this system from the ground up. While the old version worked, it quickly became clear that it would create major limitations once systems like enchanting, automation, progression and future mechanics started getting added into the game.
addedQueue / Working System FinishedThe new version is significantly cleaner internally, easier to expand and gives us much more freedom for balancing and future content updates.
addedWhat We Are Working On Right NowOur current main focus is the new Inventory System.
changedWhat We Are Working On Right NowThis includes: - Stackable resources - Unique equipment items - Modifications & enchantments - Durability systems - Better item structures - Improved inventory handling

Idle Life - An Idle Game changes

addedWe officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame.
changedThis system now includes: - Worker management - Queue handling - Active working slots - Manual queue controls - Resource processing - Improved UI interaction - Better internal structure for future updates
addedA very large part of the last weeks was spent redesigning this system from the ground up. While the old version worked, it quickly became clear that it would create major limitations once systems like enchanting, automation, progression and future mechanics started getting added into the game.
addedThe new version is significantly cleaner internally, easier to expand and gives us much more freedom for balancing and future content updates.
addedOur current main focus is the new Inventory System.

BIG MILESTONE #1 - Progress Update

Queue / Working System Finished

We officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame.

This system now includes:

  • Worker management
  • Queue handling
  • Active working slots
  • Manual queue controls
  • Resource processing
  • Improved UI interaction
  • Better internal structure for future updates

A very large part of the last weeks was spent redesigning this system from the ground up. While the old version worked, it quickly became clear that it would create major limitations once systems like enchanting, automation, progression and future mechanics started getting added into the game.

The new version is significantly cleaner internally, easier to expand and gives us much more freedom for balancing and future content updates.

What We Are Working On Right Now

Our current main focus is the new Inventory System.

This includes:

  • Stackable resources
  • Unique equipment items
  • Modifications & enchantments
  • Durability systems
  • Better item structures
  • Improved inventory handling

Alongside this, we are also continuing to redesign large parts of the overall UI. Many interfaces currently visible ingame are still placeholders or early versions and are being rebuilt to better match the final direction planned for 1.0.

Preview Builds

As mentioned previously, future preview builds will continue releasing during development. These previews allow everyone to test new systems early while we continue expanding and polishing them step by step.

Unlike originally planned, these previews are currently available for everyone through the beta branch.

Thank You

A huge thank you to everyone giving feedback, ideas and suggestions. Many of the systems currently being redesigned were heavily influenced by community feedback over the last months and continue shaping the direction of the game.

Source

Steam News / 3 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.