Full notes
Full Idle Library update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
- Balance
- Store
Idle Library changes
This is another big update! I've overhauled a huge amount of the game across bugs, balance, features, and UI. Here's everything that changed:
🐛 Bug Fixes
Daily quests now refresh while the game is running — no more restarting to get new quests
Ascension now correctly awards points based on levels gained, not a flat 1 point
Players will be automatically compensated for any missing ascension points on next load
Music and sound settings no longer reset on prestige or ascension
Research tier locking now works correctly across all categories
Prestige message no longer incorrectly references ascension points
⚖️ Balance Changes
Prestige cost scaling reduced from 1.8× to 1.4× per level — prestige should feel rewarding again
Gem economy overhauled: daily reward tripled to 15 gems, shop prices roughly halved
Research point purchases now scale with your current costs, keeping them useful throughout the game
✨ New Features
Special Collection leveling — upgrade owned items from level 1 to 5 for increasing income multipliers, with a unique bonus at max level
Statistics page — a new tab tracking lifetime stats including clicks, quests, gems, achievements, and more
Floating click numbers — numbers now pop up at your cursor when clicking
Achievement notifications now display as a distinct gold banner
Time warp and reset confirmation dialogs have been redesigned as proper in-game modals
🎨 UI & Quality of Life
Consistent button styling across the entire game
Settings is now a proper sidebar page instead of a floating popup
Quests, Research, and Collections are now visible from the start
Research buttons show which tier is required when locked
Quest timer now displays time until next refresh
Gem shop RP buttons now show exactly how many points you'll receive
Thanks so much for playing and for your feedback that helped shape this update!
— DaZeSTRAY
Source
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