Full notes
Full IDLE: Intergalactic Defense League Exterminators update
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What changed
- Gameplay
- Store
- Balance
IDLE: Intergalactic Defense League Exterminators changes
Minor Patch Notes
The "1 Million Bugs" achievement requirements have been reduced.
Players did the math and rightly pointed out that the required time to achieve this achievement was well beyond the intended play time for the launch content. The achievement has been reduced to 100,000 bugs and been renamed so that we may never forget ;).
The Care Package dropped by command now appears earlier in game rounds.
There is still a range of time where the package can occur so that it isn't standard across every round, but players reported frustration when the package could potentially show up 3 or 4 seconds before the end of a game round and they didn't have a chance to take advantage of the upgrade that they'd purchased. The base health of the care package has also been reduced to better allow players to break the box without having larger damage upgrades of late game.
Other minor balance tweaks and bug fixes.
We are still adjusting the balance of the game slightly so that players feel engaged with the game as they scale. We don't want to take away the late-game power that players feel, but adjusting some health values for late-game enemies helped them feel more distinct in their respective roles in the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
