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Steam News6 July 20261mo ago

🛠️ Post Launch Updates 🛠️

🛠️Post Launch Updates🛠️ We're super happy to see players playing and enjoying the game and voicing their opinions on how we can make the it even better.

Full notes

Full IDLE: Intergalactic Defense League Exterminators update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • UI and audio
  • Balance
added🛠️Post Launch Updates🛠️ACCESSIBILITY: Enemy damage flash can now be adjusted in the options menu (gear button) Players reported that flashing enemies as they receive damage caused visual discomfort and an accessibility issue. This is a top priority for us and we don't want anyone to be hindered from enjoying the game so this can be reduced in the options menu.
changed🛠️Post Launch Updates🛠️Balance: Max levels of some economy upgrades have been reduced Some players have voiced concerns that the late-game economy of the game feels too accelerated and the later prestige levels pass too quickly. We've reduced the max scaling potential on some economy upgrades to hopefully pace the end-game better and allow players more time with the later prestige levels without hindering the ability to reach those later prestige levels.
added🛠️Post Launch Updates🛠️UI / Quality of Life: A confirmation message has been added when clicking "New Game" in the event that a player has save data that will be overwritten with starting a new game Slightly increased font sizes on upgrades info popup for easier readability Reduced opacity on fill bars for conversion UI elements to improve readability
removed🛠️Post Launch Updates🛠️Bug Fixes: Conversion Factory achievement should now be attainable Steam Deck should now properly award achievements The Laser Automation toggle button no longer overlaps the button to start the next round

IDLE: Intergalactic Defense League Exterminators changes

addedACCESSIBILITY: Enemy damage flash can now be adjusted in the options menu (gear button) Players reported that flashing enemies as they receive damage caused visual discomfort and an accessibility issue. This is a top priority for us and we don't want anyone to be hindered from enjoying the game so this can be reduced in the options menu.
changedBalance: Max levels of some economy upgrades have been reduced Some players have voiced concerns that the late-game economy of the game feels too accelerated and the later prestige levels pass too quickly. We've reduced the max scaling potential on some economy upgrades to hopefully pace the end-game better and allow players more time with the later prestige levels without hindering the ability to reach those later prestige levels.
addedUI / Quality of Life: A confirmation message has been added when clicking "New Game" in the event that a player has save data that will be overwritten with starting a new game Slightly increased font sizes on upgrades info popup for easier readability Reduced opacity on fill bars for conversion UI elements to improve readability
removedBug Fixes: Conversion Factory achievement should now be attainable Steam Deck should now properly award achievements The Laser Automation toggle button no longer overlaps the button to start the next round

🛠️Post Launch Updates🛠️

We're super happy to see players playing and enjoying the game and voicing their opinions on how we can make the it even better.

We've just finished pushing the first update to resolve a few issues that players have reported listed below ...

  • ACCESSIBILITY: Enemy damage flash can now be adjusted in the options menu (gear button)

    • Players reported that flashing enemies as they receive damage caused visual discomfort and an accessibility issue. This is a top priority for us and we don't want anyone to be hindered from enjoying the game so this can be reduced in the options menu.

  • Balance: Max levels of some economy upgrades have been reduced

    • Some players have voiced concerns that the late-game economy of the game feels too accelerated and the later prestige levels pass too quickly. We've reduced the max scaling potential on some economy upgrades to hopefully pace the end-game better and allow players more time with the later prestige levels without hindering the ability to reach those later prestige levels.

  • UI / Quality of Life:

    • A confirmation message has been added when clicking "New Game" in the event that a player has save data that will be overwritten with starting a new game

    • Slightly increased font sizes on upgrades info popup for easier readability

    • Reduced opacity on fill bars for conversion UI elements to improve readability

  • Bug Fixes:

    • Conversion Factory achievement should now be attainable

    • Steam Deck should now properly award achievements

    • The Laser Automation toggle button no longer overlaps the button to start the next round

Source

Steam News / 6 July 2026

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