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Steam News12 January 20265mo ago

Update v14.3 - Balance Adjustments, QoL Improvements, and Bug Fixes

Changes: Changed several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds!

Full notes

Full Idle Hero TD - Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes1 removal
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Server
  • Performance
changedChanged several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds! None of the formerly popular layouts were negatively effected.
changedIncreased Ultimus Token rewards in the Battlepass to scale better with your automation upgrades.
changedRebalanced several Mastery skills: Paladin: changed effect to +X% splash damage per consecutive hit on the same enemy. Battlemage: changed effect to +X% ultra crit chance per enemy killed for all heroes within range. Templar: changed effect to +X% splash damage per second for all heroes within range. Arbalest: now stacks with boss rush, meaning the energy income gains are buffed 10-20x! Warden: each level now also reduces the enemy distance requirement for damage gains (therefore buffing the skill's overall damage bonus). Deadeye: increased super critical hit damage from 25% to 50% per level.
changedQoL Improvements:
addedAdded example early-game presets to the Hero Presets menu, allowing players to load them directly in-game without any manual work. They also have a brief explanation of why the each preset is good at what it is designed for. This is meant to help new players learn the importance of hero placements, synergies, and combat styles, without forcing them to leave the game to Discord or to read the New Player Guide (that was a very poor new user experience).
addedAdded additional stats to each individual hero's stat menu, such as average damage and DPS, boss damage, boss gold, and boss exp.
Deadeye: increased super critical hit damage25%50%Deadeye: increased super critical hit damage increased, buff

Idle Hero TD - Tower Defense changes

changedChanged several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds! None of the formerly popular layouts were negatively effected.
changedIncreased Ultimus Token rewards in the Battlepass to scale better with your automation upgrades.
changedRebalanced several Mastery skills: Paladin: changed effect to +X% splash damage per consecutive hit on the same enemy. Battlemage: changed effect to +X% ultra crit chance per enemy killed for all heroes within range. Templar: changed effect to +X% splash damage per second for all heroes within range. Arbalest: now stacks with boss rush, meaning the energy income gains are buffed 10-20x! Warden: each level now also reduces the enemy distance requirement for damage gains (therefore buffing the skill's overall damage bonus). Deadeye: increased super critical hit damage from 25% to 50% per level.
changedQoL Improvements:
addedAdded example early-game presets to the Hero Presets menu, allowing players to load them directly in-game without any manual work. They also have a brief explanation of why the each preset is good at what it is designed for. This is meant to help new players learn the importance of hero placements, synergies, and combat styles, without forcing them to leave the game to Discord or to read the New Player Guide (that was a very poor new user experience).

Changes:

  • Changed several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds! None of the formerly popular layouts were negatively effected.

  • Increased Ultimus Token rewards in the Battlepass to scale better with your automation upgrades.

  • Rebalanced several Mastery skills:

    • Paladinchanged effect to +X% splash damage per consecutive hit on the same enemy.
    • Battlemagechanged effect to +X% ultra crit chance per enemy killed for all heroes within range.
    • Templarchanged effect to +X% splash damage per second for all heroes within range.
    • Arbalest: now stacks with boss rush, meaning the energy income gains are buffed 10-20x!

    • Warden: each level now also reduces the enemy distance requirement for damage gains (therefore buffing the skill's overall damage bonus).

    • Deadeyeincreased super critical hit damage from 25% to 50% per level.

QoL Improvements:

  • Added example early-game presets to the Hero Presets menu, allowing players to load them directly in-game without any manual work. They also have a brief explanation of why the each preset is good at what it is designed for. This is meant to help new players learn the importance of hero placements, synergies, and combat styles, without forcing them to leave the game to Discord or to read the New Player Guide (that was a very poor new user experience).

  • Added additional stats to each individual hero's stat menu, such as average damage and DPS, boss damage, boss gold, and boss exp.

  • Mimic Chests now have 1% more HP than regular bosses, allowing them to be easily targeted using the "strongest" target priority.

  • Removed the "respec functions" button at the bottom of the automation menu when you have them all unlocked.

  • Made several server-side changes to prepare for the larger upcoming v15.0 update!

Bug Fixes:

  • Fixed a few causes of crashes and rollbacks.

  • Fixed several minor UI issues.

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A much larger v15.0 update is now in the works, with loads of new content for both early and late game players! Everyone's max waves will be pushing new limits soon!

Source

Steam News / 12 January 2026

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