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Steam News2 December 20257mo ago

Patch v14.22 - Minor Changes, QoL Improvements, and Bug Fixes

Changes: If splash damage from an attack is greater than the normal damage of the attack, the target enemy will also be dealt the splash damage amount (since it is higher).

Full notes

Full Idle Hero TD - Tower Defense update

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What changed

2 fixes4 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedIf splash damage from an attack is greater than the normal damage of the attack, the target enemy will also be dealt the splash damage amount (since it is higher). Previously, the target enemy would only be dealt the normal attack damage, meaning sometimes they'd be dealt less damage than the nearby enemies affected by the splash.
changedQoL Improvements:
addedAdded a continuous spawn checkbox for Ancient Shadow and Exotic Aliens in the minimized Ultra Boss menu.
addedAdded Ultimus spawns and cooldown info to the minimized Ultra Boss menu.
addedAdded colored buttons to the fullscreen Hero Details menu to better display heroes that are currently active on the field.
addedAdded "Immune" texts when Supreme Ultimus is hit while he is changing types (he is immune to ALL damage for about 1 second during his transition animation).

Idle Hero TD - Tower Defense changes

changedIf splash damage from an attack is greater than the normal damage of the attack, the target enemy will also be dealt the splash damage amount (since it is higher). Previously, the target enemy would only be dealt the normal attack damage, meaning sometimes they'd be dealt less damage than the nearby enemies affected by the splash.
changedQoL Improvements:
addedAdded a continuous spawn checkbox for Ancient Shadow and Exotic Aliens in the minimized Ultra Boss menu.
addedAdded Ultimus spawns and cooldown info to the minimized Ultra Boss menu.
addedAdded colored buttons to the fullscreen Hero Details menu to better display heroes that are currently active on the field.

Changes:

  • If splash damage from an attack is greater than the normal damage of the attack, the target enemy will also be dealt the splash damage amount (since it is higher). Previously, the target enemy would only be dealt the normal attack damage, meaning sometimes they'd be dealt less damage than the nearby enemies affected by the splash.

QoL Improvements:

  • Added a continuous spawn checkbox for Ancient Shadow and Exotic Aliens in the minimized Ultra Boss menu.

  • Added Ultimus spawns and cooldown info to the minimized Ultra Boss menu.

  • Added colored buttons to the fullscreen Hero Details menu to better display heroes that are currently active on the field.

  • Hero Mastery requirements are now visible even if the hero is not at the required rank.

  • Added "Immune" texts when Supreme Ultimus is hit while he is changing types (he is immune to ALL damage for about 1 second during his transition animation).

Bug Fixes:

  • Fixed enemy HP bars sometimes not removing from the screen.

  • Fixed several minor UI issues.

Source

Steam News / 2 December 2025

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