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Steam News24 September 20259mo ago

Patch v13.04 (Sept 24) - Minor Changes, Balance Adjustments, and Bug Fixes

Changes: Debuff heroes can now use their skills on spawnkilled enemies, ensuring they get their skill usage off more often.

Full notes

Full Idle Hero TD - Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions3 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Events
  • Security
  • Fixes
addedDebuff heroes can now use their skills on spawnkilled enemies, ensuring they get their skill usage off more often.
changedIf a hero's skill is active when he is removed from the map, the active skill timer will continue to decrease normally, rather than end instantly like before. This means the hero's skill can still be active if you quickly place him back on the map.
addedAdded overflow bonus for having over 100% ultra gold, exp, or energy chance. Every 1% over 100% counts as +5% towards the ultra amount (ultra critical hits already worked this way).
addedSlightly rebalanced daily tasks and weekly missions, and added a few new ones for late game players.
changedQoL Improvements:
addedAdded a short delay between the Weekly Community Event ending and the new one beginning. This should fix issues with some people losing contribution progress from the few minutes immediately after the weekly reset.

Idle Hero TD - Tower Defense changes

addedDebuff heroes can now use their skills on spawnkilled enemies, ensuring they get their skill usage off more often.
changedIf a hero's skill is active when he is removed from the map, the active skill timer will continue to decrease normally, rather than end instantly like before. This means the hero's skill can still be active if you quickly place him back on the map.
addedAdded overflow bonus for having over 100% ultra gold, exp, or energy chance. Every 1% over 100% counts as +5% towards the ultra amount (ultra critical hits already worked this way).
addedSlightly rebalanced daily tasks and weekly missions, and added a few new ones for late game players.
changedQoL Improvements:

Changes:

  • Debuff heroes can now use their skills on spawnkilled enemies, ensuring they get their skill usage off more often.

  • If a hero's skill is active when he is removed from the map, the active skill timer will continue to decrease normally, rather than end instantly like before. This means the hero's skill can still be active if you quickly place him back on the map.

  • Added overflow bonus for having over 100% ultra gold, exp, or energy chance. Every 1% over 100% counts as +5% towards the ultra amount (ultra critical hits already worked this way).

  • Slightly rebalanced daily tasks and weekly missions, and added a few new ones for late game players.

QoL Improvements:

  • Added a short delay between the Weekly Community Event ending and the new one beginning. This should fix issues with some people losing contribution progress from the few minutes immediately after the weekly reset.

  • Added each hero's mastery level/progress to the side hero placement menu.

  • Added more anti-cheat and auto-ban checks.

Bug Fixes:

  • Mastery exp is now calculated correctly when spawnkilling enemies. Previously, if you killed the enemy too fast, certain heroes with auras who required "kills within range" might not register the kill in time.

  • Fixed a few bugs related to loading the tournament leaderboards.

  • Fixed various other minor bugs and inconsistencies.

Source

Steam News / 24 September 2025

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