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Steam News9 February 20224y ago

DEMO UPDATE 02 IS OUT NOW

Change log for the demo! -Wallrunning is now keeping momentum -Jumping height slightly increased -Climbing/mantling now skips the ledge grab -Players can now keep sliding without press W to look around during the slide

Full notes

Full IDIOTIC (The Game) update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedWallrunning is now keeping momentum -Jumping height slightly increased -Climbing/mantling now skips the ledge grab -Players can now keep sliding without press W to look around during the slide -Enemies will not spawn near the player -Kamikaze enemies need to wait 3 sec after spawning to "prime" themselves before they can explode -Neon Stringler is slightly faster -There's now a cooldown on hitting with melee (e.g you can't spam melee, it's a 0.5ish cooldown) -Improved performance -Fixed explosions not doing damage sometimes -Now only "alt enemies" (currently just the alt zombies) give health when killed. This gives greater incentive for players to teleport. -Wallrun speed increased -When jumping during a climb the player will be pushed back off the wall instead of reseting the climb timer -Suits' projectiles now do not pass through walls (it was only a visual glitch) -You can now wallrun on the outer wall in the arena (weeeeee) -Players now do damage when teleporting into enemies (and exploding barrels) -Fixed XP not saving when pressing retry after death -melee does damage based on your speed -Made the Enemies, weapon switching and Neon Stringler parts in the tutorial clearer -Reduced the Not Bad's bullet spread -Added more settings -Added 2 basic boosts to buy with coins -Added stairs in the Rooftops arena to prevent "blindspots" for the enemies -Made the suits and zombies collision so they won't affect climbing/wallrunning -Gave you a little forehead kiss for getting here and reading this -Added a UI element in the Alt to show the Neon Stingler's distance -Made overall climbing and wallrunning faster -Added more music. Thank you YahSKA! -Remade the main menu -Fixed more bugs than I could count

IDIOTIC (The Game) changes

changedWallrunning is now keeping momentum -Jumping height slightly increased -Climbing/mantling now skips the ledge grab -Players can now keep sliding without press W to look around during the slide -Enemies will not spawn near the player -Kamikaze enemies need to wait 3 sec after spawning to "prime" themselves before they can explode -Neon Stringler is slightly faster -There's now a cooldown on hitting with melee (e.g you can't spam melee, it's a 0.5ish cooldown) -Improved performance -Fixed explosions not doing damage sometimes -Now only "alt enemies" (currently just the alt zombies) give health when killed. This gives greater incentive for players to teleport. -Wallrun speed increased -When jumping during a climb the player will be pushed back off the wall instead of reseting the climb timer -Suits' projectiles now do not pass through walls (it was only a visual glitch) -You can now wallrun on the outer wall in the arena (weeeeee) -Players now do damage when teleporting into enemies (and exploding barrels) -Fixed XP not saving when pressing retry after death -melee does damage based on your speed -Made the Enemies, weapon switching and Neon Stringler parts in the tutorial clearer -Reduced the Not Bad's bullet spread -Added more settings -Added 2 basic boosts to buy with coins -Added stairs in the Rooftops arena to prevent "blindspots" for the enemies -Made the suits and zombies collision so they won't affect climbing/wallrunning -Gave you a little forehead kiss for getting here and reading this -Added a UI element in the Alt to show the Neon Stingler's distance -Made overall climbing and wallrunning faster -Added more music. Thank you YahSKA! -Remade the main menu -Fixed more bugs than I could count

Change log for the demo!

-Wallrunning is now keeping momentum -Jumping height slightly increased -Climbing/mantling now skips the ledge grab -Players can now keep sliding without press W to look around during the slide -Enemies will not spawn near the player -Kamikaze enemies need to wait 3 sec after spawning to "prime" themselves before they can explode -Neon Stringler is slightly faster -There's now a cooldown on hitting with melee (e.g you can't spam melee, it's a 0.5ish cooldown) -Improved performance -Fixed explosions not doing damage sometimes -Now only "alt enemies" (currently just the alt zombies) give health when killed. This gives greater incentive for players to teleport. -Wallrun speed increased -When jumping during a climb the player will be pushed back off the wall instead of reseting the climb timer -Suits' projectiles now do not pass through walls (it was only a visual glitch) -You can now wallrun on the outer wall in the arena (weeeeee) -Players now do damage when teleporting into enemies (and exploding barrels) -Fixed XP not saving when pressing retry after death -melee does damage based on your speed -Made the Enemies, weapon switching and Neon Stringler parts in the tutorial clearer -Reduced the Not Bad's bullet spread -Added more settings -Added 2 basic boosts to buy with coins -Added stairs in the Rooftops arena to prevent "blindspots" for the enemies -Made the suits and zombies collision so they won't affect climbing/wallrunning -Gave you a little forehead kiss for getting here and reading this -Added a UI element in the Alt to show the Neon Stingler's distance -Made overall climbing and wallrunning faster -Added more music. Thank you YahSKA! -Remade the main menu -Fixed more bugs than I could count

Source

Steam News / 9 February 2022

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