Weather Added snow fall and changed cloud movement direction to match. Post Processing Reworked the vibrancy and glow effects and removed excess post processing features that were costing performance with little or no v
Full notes
Full IDF-ASD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change2 removals
Gameplay
Performance
Events
addedWeather Added snow fall and changed cloud movement direction to match.
removedPost Processing Reworked the vibrancy and glow effects and removed excess post processing features that were costing performance with little or no visible change when removed.
changedEnemies Changed some positioning and timing of mission so that the mission is well passed and constant challenge.
removedBoss Removed bad colliders and reworked the collider system on the boss to get better performance during the boss fight. Increased the amount of damage boss can take by about 50% to all of it's parts except the energy shields. Increased the boss's core life by a lot it had been lower for testing but now it is where it should be.
IDF-ASD changes
addedWeather Added snow fall and changed cloud movement direction to match.
removedPost Processing Reworked the vibrancy and glow effects and removed excess post processing features that were costing performance with little or no visible change when removed.
changedEnemies Changed some positioning and timing of mission so that the mission is well passed and constant challenge.
removedBoss Removed bad colliders and reworked the collider system on the boss to get better performance during the boss fight. Increased the amount of damage boss can take by about 50% to all of it's parts except the energy shields. Increased the boss's core life by a lot it had been lower for testing but now it is where it should be.
Weather Added snow fall and changed cloud movement direction to match.
Post Processing Reworked the vibrancy and glow effects and removed excess post processing features that were costing performance with little or no visible change when removed.
Enemies Changed some positioning and timing of mission so that the mission is well passed and constant challenge.
Boss Removed bad colliders and reworked the collider system on the boss to get better performance during the boss fight. Increased the amount of damage boss can take by about 50% to all of it's parts except the energy shields. Increased the boss's core life by a lot it had been lower for testing but now it is where it should be.