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Steam News15 November 20196y ago

BETA-3.4.3

This is a slightly bigger bugfixing and performance optimizing patch. The biggest changes are that we added another spawn-point in the last level which comes with a new loading-screen as well, it interrupts gameplay a b

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Full ID-EGO update

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What changed

2 fixes3 additions3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
addedThis is a slightly bigger bugfixing and performance optimizing patch. The biggest changes are that we added another spawn-point in the last level which comes with a new loading-screen as well, it interrupts gameplay a bit but at a safe location and for a great cause. Better FPS! This means that the last level is now 5 parts instead of 4 and that all players who had completed the last level is now set back one step in their save (sorry!).
changedLightmaps that were to low resolution for some large props have been increased.
addedLast level have gotten a huge performance improvement-round, partially with a new loading-screen but also with some clever level-streaming.
changedThe Lobby had a few lighting-improvements for visual reasons.
changedMelee-weapon (energy-knuckles) got a tweak so that you can begin attack quicker after blocking.
addedAmbience got a big rework, adding more dynamic and living sounds to the environment, especially nice for those who prefer low or no music.

ID-EGO changes

addedThis is a slightly bigger bugfixing and performance optimizing patch. The biggest changes are that we added another spawn-point in the last level which comes with a new loading-screen as well, it interrupts gameplay a bit but at a safe location and for a great cause. Better FPS! This means that the last level is now 5 parts instead of 4 and that all players who had completed the last level is now set back one step in their save (sorry!).
changedLightmaps that were to low resolution for some large props have been increased.
addedLast level have gotten a huge performance improvement-round, partially with a new loading-screen but also with some clever level-streaming.
changedThe Lobby had a few lighting-improvements for visual reasons.
changedMelee-weapon (energy-knuckles) got a tweak so that you can begin attack quicker after blocking.

This is a slightly bigger bugfixing and performance optimizing patch. The biggest changes are that we added another spawn-point in the last level which comes with a new loading-screen as well, it interrupts gameplay a bit but at a safe location and for a great cause. Better FPS! This means that the last level is now 5 parts instead of 4 and that all players who had completed the last level is now set back one step in their save (sorry!).

Vortex 1 (the planet) is now visible from the lobby!

Objectives that could interrupt the next objective if the player was to quick cant do that anymore as they are cancelled.

Lightmaps that were to low resolution for some large props have been increased.

Last level have gotten a huge performance improvement-round, partially with a new loading-screen but also with some clever level-streaming.

Respawning enemies can only respawn when they are inside a valid streaming-level that is relevant to the player.

The Lobby had a few lighting-improvements for visual reasons.

Melee-weapon (energy-knuckles) got a tweak so that you can begin attack quicker after blocking.

Ambience got a big rework, adding more dynamic and living sounds to the environment, especially nice for those who prefer low or no music.

Fixed a bug where respawnpoint could decrease the players total progress in certain areas.

The explosive-barrel debris now fade away gracefully.

Fixed a bug that caused the music to be interrupted when to many sound cues played at once.

Source

Steam News / 15 November 2019

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