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Steam News5 September 20187y ago

Icons Early Access Patch Notes 9/5/18

General New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!

Full notes

Full Icons: Legacy Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions6 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedGeneralNew users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
changedGeneralThe 1v1 matchmaking queue is now the top option, with Free For All moving underneath.
changedGeneralInvincibility, intangibility, and Strike charge-up overlays now flicker.
changedGeneral[All Characters] Shield release animation frame duration:: 8 >>> 10.
changedGeneralA few animations see revision this week. None are different in concept or frame data, and are instead improved. Ashani S Tilt Zhurong S Tilt Kidd Dair
changedGeneralImproved logic for starting spawn locations in 3-player FFA and 2v2 team matches.

Icons: Legacy Edition changes

addedNew users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
changedThe 1v1 matchmaking queue is now the top option, with Free For All moving underneath.
changedInvincibility, intangibility, and Strike charge-up overlays now flicker.
changed[All Characters] Shield release animation frame duration:: 8 >>> 10.
changedA few animations see revision this week. None are different in concept or frame data, and are instead improved. Ashani S Tilt Zhurong S Tilt Kidd Dair

General

  • New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!

  • The 1v1 matchmaking queue is now the top option, with Free For All moving underneath.

  • Invincibility, intangibility, and Strike charge-up overlays now flicker.

  • [All Characters] Shield release animation frame duration:: 8 >>> 10.

  • A few animations see revision this week. None are different in concept or frame data, and are instead improved.

    • Ashani S Tilt

    • Zhurong S Tilt

    • Kidd Dair

  • AI now defaults to "on" in training mode.

  • Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches.

  • If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.

  • Added UI messaging for trying to join a match in progress, rather than indicating a system error.

Bug Fixes

  • Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw.

  • Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape.

  • Fixed a few bugs with how grabs resolve in 3+ player interactions.

  • Fixed a bug where a respawn platform would stick around if a player that was on it left the match.

Source

Steam News / 5 September 2018

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