Full notes
Full Icons: Legacy Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Icons: Legacy Edition changes
General
New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
The 1v1 matchmaking queue is now the top option, with Free For All moving underneath.
Invincibility, intangibility, and Strike charge-up overlays now flicker.
[All Characters] Shield release animation frame duration:: 8 >>> 10.
A few animations see revision this week. None are different in concept or frame data, and are instead improved.
Ashani S Tilt
Zhurong S Tilt
Kidd Dair
AI now defaults to "on" in training mode.
Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches.
If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.
Added UI messaging for trying to join a match in progress, rather than indicating a system error.
Bug Fixes
Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw.
Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape.
Fixed a few bugs with how grabs resolve in 3+ player interactions.
Fixed a bug where a respawn platform would stick around if a player that was on it left the match.
Source
Changelog.gg summarizes and formats this update. How we read updates.
