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Steam News1 December 20257mo ago

ICONIC Development Update #2

Steam post image This phase focused on strengthening the core systems of ICONIC — from finalizing the structure of the Endurance Mode to new combat effects, system polish, and more bug hunting.

Full notes

Full ICONIC update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedSteam post image This phase focused on strengthening the core systems of ICONIC — from finalizing the structure of the Endurance Mode to new combat effects, system polish, and more bug hunting. Instead of a compact overview, we’re jumping straight into the details this time:
added📦 Artefacts & SystemsNew status effect: Shock - briefly halts and damages enemies over time
added📦 Artefacts & SystemsFirst Shock-related artifacts added
changed🗺️ Stage DesignEndurance Stage finalized - longer, steadily escalating challenges
changed🗺️ Stage DesignEndurance Stages now unlock through regular Stages
changed🗺️ Stage DesignEndurance Stages require a by percentage completion to progress instead of full clears

Steam post image This phase focused on strengthening the core systems of ICONIC — from finalizing the structure of the Endurance Mode to new combat effects, system polish, and more bug hunting. Instead of a compact overview, we’re jumping straight into the details this time:

DETAILS

📦 Artefacts & Systems

  • New status effect: Shock - briefly halts and damages enemies over time

  • First Shock-related artifacts added

  • On-death effects for Bleed and Poison

🗺️ Stage Design

  • Endurance Stage finalized - longer, steadily escalating challenges

  • Endurance Stages now unlock through regular Stages

  • Endurance Stages require a by percentage completion to progress instead of full clears

🛠️ Tech & Codebase

  • Extensive refactoring phase

  • Various Endurance-related bugs fixed

  • Power Core overscaling bug resolved

  • Movement logic expanded (dynamic enemy speed)

🎛️ UI & Visuals

  • HUD indicators for active temporal effects

  • Settings menu added to the hero screen

NEXT UP

  • Polish & balancing for the Endurance Stage

  • More artifacts, supplies & synergies

  • Improvements to status effects

Steam post imageSteam post image

Source

Steam News / 1 December 2025

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