Full notes
Full ICONIC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
- Fixes
Recently, we’ve been putting a lot of time and energy into the development ICONIC — expanding systems, experimenting with new content, and preparing Iconic for its next big steps. While not everything shown here is part of the public demo yet, these updates mark key progress in development toward our Early Access release.
DETAILS
📦 Artefacts & Systems
Continued expansion of the artefact system
Focus on balance, synergy, and long-term progression
Several new artefacts currently in testing
🗺️ Stage Design
Stage 03 design completed
Work has started on Stage 04, our first Endurance Stage
Stage concept focused on pushing survivability to its limits
🛠️ Tech & Codebase
Internal build now running on Steam Deck (optimization ongoing)
Implemented FMOD Music Manager for more dynamic sound control
Fixed several minor issues
General performance improvements
🎛️ UI & Visuals
Ongoing work to unify the visual style of menus and screens
Goal: a more polished and consistent UI experience
Improvements aimed at clarity and readability
NEXT UP
Finalizing Stage 04 (Endurance Testing)
Implementing Twitch Integration features
Steam Deck polish & QA
Playtest on November 23, 2025
You can Join our Discord and be part of the next community playtest!
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
