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Steam News21 October 20223y ago

ICEwall Week 1

One week ago I released ICEwall and the game has already passed it's first hundred sales! I thank everyone who has played my game, written feedback and reviews and everyone who has helped me find bugs and issues.

Full notes

Full ICEwall update

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What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Events
changedAfter that I will look into some performance fixes and optimization
changedI will also look into maybe making a port for the game to mac and to mobile devices, this depends on the performance. This is mostly for fun and for me to see what effect the game will have on those platforms, as I have a lot of experience making apps previously, it won't be a major focus for me going forward
addedFinally I have gotten som feedback on the content and difficulty of the game. I do want the game to provide a decent challenge, and I recognize some feel it's too punishing and difficult. Instead of rebalancing and changing the game modes I already have, I have started planning more content for the game, where I want some of it to be even more hardcore and some of it be easier. I am not making any promises on this yet, but hopefully I might have something new and cool before the end of year!

ICEwall changes

changedAfter that I will look into some performance fixes and optimization
changedI will also look into maybe making a port for the game to mac and to mobile devices, this depends on the performance. This is mostly for fun and for me to see what effect the game will have on those platforms, as I have a lot of experience making apps previously, it won't be a major focus for me going forward
addedFinally I have gotten som feedback on the content and difficulty of the game. I do want the game to provide a decent challenge, and I recognize some feel it's too punishing and difficult. Instead of rebalancing and changing the game modes I already have, I have started planning more content for the game, where I want some of it to be even more hardcore and some of it be easier. I am not making any promises on this yet, but hopefully I might have something new and cool before the end of year!

One week ago I released ICEwall and the game has already passed it's first hundred sales!

I thank everyone who has played my game, written feedback and reviews and everyone who has helped me find bugs and issues.

Going forward, I have a few plans and thoughts:

  • I am currently working with controller re-mapping, I expect it to be ready early-ish next week

  • After that I will look into some performance fixes and optimization

  • I will also look into maybe making a port for the game to mac and to mobile devices, this depends on the performance. This is mostly for fun and for me to see what effect the game will have on those platforms, as I have a lot of experience making apps previously, it won't be a major focus for me going forward

  • Finally I have gotten som feedback on the content and difficulty of the game. I do want the game to provide a decent challenge, and I recognize some feel it's too punishing and difficult. Instead of rebalancing and changing the game modes I already have, I have started planning more content for the game, where I want some of it to be even more hardcore and some of it be easier. I am not making any promises on this yet, but hopefully I might have something new and cool before the end of year!

Finally, if you enjoy the game, telling your friends about it and leaving a review is very helpful!

Source

Steam News / 21 October 2022

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