Full notes
Full Icaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Icaria changes
Thanks to all of you who played our game over Next Fest (and before too)! There's nothing like a large influx of players to help you find a bunch of issues in the game that need fixing.
Features and Balance Changes
New expression terms that use memories rather than target or tags.
Sort items in inventory displays.
Portable generators now are 100% efficient and have the same priority as the small bioreactors.
Most commands can now resolve to self.
Bug Fixes
Make sure save directories are not read only so it is possible to delete them. This is a work around for a quirk of OneDrive
AbortIf now can properly abort loops.
Robot arms are now back to their original steel color.
Fix the layout of the Item popup on 800p displays.
Don't let the item picker go off the bottom of the screen.
Fix for assembly drones occasionally going AWOL and running off the map.
If On Tile now looks at entity types and even into storages.
Leveler radius text is now correct.
Remember the conveyor placement rotation.
Make sure the "have I ever built a crane" state gets saved.
Replacing a conveyor loader with a junction behaves very badly. Fix a couple problems so the factory comes back up in a reasonable state, but also don't let the player place a junction there because it isn't going to connect anyhow.
Catch a few more errors I've seen in the logs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
