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Steam News16 June 202618d ago

Icaria 1.0

Icaria 1.0 So, after 7 years, the game has finally achieved what we set out to do and more so.

In this update4

Full notes

Full Icaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions6 changes1 removal
  • UI and audio
  • Maps
  • Gameplay
  • Balance
  • Performance
addedText-based scripting languageSo this wasn't a feature we originally planned on putting in the game but we got lots of requests for it during early access so here we are. The new language shares a lot with the visual language but has a support for much more powerful expressions which makes a lot of new things possible.
changedText-based scripting languageThere is in-game documentation for the text language but we are also working on a lets play/tutorial series on YouTube. If you've got any requests, let us know.
addedThe end of the storyWe've finished of the story. You can now rescue the second lander, build a rocket, and to return to space. There's enough spoilers in the trailer so I won't add more here. Playing through to the end of the game requires new terrain generation which is necessary to finish the game. You can still open older saves but you'll need to start a new save to get to the ending.
addedFeaturesNew terrain generation for the end-game; you'll need to start a new save to play to the finish.
changedFeaturesAlternate more powerful text-based scripting language for those who'd rather type their code.
addedFeaturesNew building: fluid storage.

Icaria changes

addedSo this wasn't a feature we originally planned on putting in the game but we got lots of requests for it during early access so here we are. The new language shares a lot with the visual language but has a support for much more powerful expressions which makes a lot of new things possible.
changedThere is in-game documentation for the text language but we are also working on a lets play/tutorial series on YouTube. If you've got any requests, let us know.
addedWe've finished of the story. You can now rescue the second lander, build a rocket, and to return to space. There's enough spoilers in the trailer so I won't add more here. Playing through to the end of the game requires new terrain generation which is necessary to finish the game. You can still open older saves but you'll need to start a new save to get to the ending.
addedNew terrain generation for the end-game; you'll need to start a new save to play to the finish.
changedAlternate more powerful text-based scripting language for those who'd rather type their code.

Icaria 1.0

So, after 7 years, the game has finally achieved what we set out to do and more so. The game today is very much the game we imagined when we started while also being far more that we thought we could actually make.

Thanks so much to everyone who's followed along on this ride from our first play tests in early 2024, through the major reworks of the demo, and all the way to the end early access. Your feedback and suggestions have created a far better game than what we could have made on our own.

Text-based scripting language

So this wasn't a feature we originally planned on putting in the game but we got lots of requests for it during early access so here we are. The new language shares a lot with the visual language but has a support for much more powerful expressions which makes a lot of new things possible.

There is in-game documentation for the text language but we are also working on a lets play/tutorial series on YouTube. If you've got any requests, let us know.

The end of the story

We've finished of the story. You can now rescue the second lander, build a rocket, and to return to space. There's enough spoilers in the trailer so I won't add more here. Playing through to the end of the game requires new terrain generation which is necessary to finish the game. You can still open older saves but you'll need to start a new save to get to the ending.

Patch Notes 1.0

Features

  • The end of the story; rescue the last missing lander and launch a rocket to return to space.

  • New terrain generation for the end-game; you'll need to start a new save to play to the finish.

  • Alternate more powerful text-based scripting language for those who'd rather type their code.

  • New building: fluid storage.

  • New building: bottling plant.

  • New building: launch pad.

  • Refuel the lander with bottled rocket fuel.

  • New tutorial map with updated generation so you can play to the end if you want.

QoL

  • Single step code in the script editor.

  • Double-click on a drone to select similar drones.

  • Assemble command fails if there is no work.

  • Holding shift speeds up the camera.

  • Drone Go To can optionally time out and fail if it can't get to its destination.

  • Right click in build mode can delete ghosts.

  • Save/load the game speed and automatically pause when loading a save.

Balance Changes

  • Reduce requirements for glass.

  • Reduce requirements for the refinery.

  • Nerf the leveler--now limited to 5 meters of height change.

  • Remove the broken husk to coke recipe.

Bug Fixes

  • Found and fixed a memory leak that has been pestering us for a long time.

  • Abort If can now break out of rest command.

  • Disable hot keys when exporting roles.

  • Refresh the script editor when clicking on items in the palette.

  • Fix a bug where big arrows sometimes show up on the map.

  • Lots more...

Source

Steam News / 16 June 2026

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