What changed
1 fix0 additions0 changes0 removals
fixedA new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for pickup item and drink actions when set keys to default - Weapons adjusted so they look better when hold in idle - Made selection item in Journal lists more visible - Adjusted the contextual menus position with current resolution in inventory window - Updated CJ character in prologue and added all new animations (the prologue map main character behaves similar to the one in the Story) - Fixed wire fences in Bayonne streets - Removed CJ's hat in prologue - Adjusted High Caliber Death doctrine - Fixed infected female ragdoll/infected fat mesh and skeleton (this should fix the crashing in the three maps we had issues with) - Increased katana damage - Small text correction in quest names - Shotgun reload/shoot issue fixed (the player can shoot once at least one bullet is loaded) - Initial screen resolution taken from the system in a different manner (always takes the desktop window size from primary monitor). Should work better in multi monitor setups - Fix for rifle/snipe rifle weapon angle (was too wide and unrealistic) - Rifle/ranged weapons orientation adjusted for the newer models/animations - Fixed "cannot upgrade weapon level even when you have the scraps requirement" issue. - Flamethrower effect adjusted so it starts at the weapon tip - Removed the obvious spots on CJs jacket - Idle melee is simple idle for main character now - Linger spawner quick event location adjusted (so it is synchronized with the quick event) - Prologue boss and text appear at the same time now - Main character translation in some of the maps (visible when rotating, would rotate to a center that wasn't the mesh center but somewhere in front of him) - Unique weapons always have 5 weapon bonuses - Fixed UI elements showing when selecting "Last Safe" option to respawn and the game reloaded - Fixed for having the cursor show correctly when disappearing as a result of AltTab - Added Gunner in Infected window - Adjust Mortal Strike doctrine - Fixed animation glitch when started reloading but had no ammo to reload (if we don't have ammo we don't try to reload at all) - Gunner/marauder infected UI text changes - Increased the effectiveness of infected at higher levels (this should make the second half a bit more engaging) - Extra set to check for fullscreen resolutions. If the game wants to start in resolution that is not supported it will revert to windowed (which works for any resolution) and overrides the main.ini so next time it will start with this setting - Debt experience description added - Reduced the attack speed bonus of Fist of Kowlaq from 25% to 20%. - House bases fixed throughout the maps - Maps adjustments and fixes
I Shall Remain changes
fixedA new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for pickup item and drink actions when set keys to default - Weapons adjusted so they look better when hold in idle - Made selection item in Journal lists more visible - Adjusted the contextual menus position with current resolution in inventory window - Updated CJ character in prologue and added all new animations (the prologue map main character behaves similar to the one in the Story) - Fixed wire fences in Bayonne streets - Removed CJ's hat in prologue - Adjusted High Caliber Death doctrine - Fixed infected female ragdoll/infected fat mesh and skeleton (this should fix the crashing in the three maps we had issues with) - Increased katana damage - Small text correction in quest names - Shotgun reload/shoot issue fixed (the player can shoot once at least one bullet is loaded) - Initial screen resolution taken from the system in a different manner (always takes the desktop window size from primary monitor). Should work better in multi monitor setups - Fix for rifle/snipe rifle weapon angle (was too wide and unrealistic) - Rifle/ranged weapons orientation adjusted for the newer models/animations - Fixed "cannot upgrade weapon level even when you have the scraps requirement" issue. - Flamethrower effect adjusted so it starts at the weapon tip - Removed the obvious spots on CJs jacket - Idle melee is simple idle for main character now - Linger spawner quick event location adjusted (so it is synchronized with the quick event) - Prologue boss and text appear at the same time now - Main character translation in some of the maps (visible when rotating, would rotate to a center that wasn't the mesh center but somewhere in front of him) - Unique weapons always have 5 weapon bonuses - Fixed UI elements showing when selecting "Last Safe" option to respawn and the game reloaded - Fixed for having the cursor show correctly when disappearing as a result of AltTab - Added Gunner in Infected window - Adjust Mortal Strike doctrine - Fixed animation glitch when started reloading but had no ammo to reload (if we don't have ammo we don't try to reload at all) - Gunner/marauder infected UI text changes - Increased the effectiveness of infected at higher levels (this should make the second half a bit more engaging) - Extra set to check for fullscreen resolutions. If the game wants to start in resolution that is not supported it will revert to windowed (which works for any resolution) and overrides the main.ini so next time it will start with this setting - Debt experience description added - Reduced the attack speed bonus of Fist of Kowlaq from 25% to 20%. - House bases fixed throughout the maps - Maps adjustments and fixes
A new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for pickup item and drink actions when set keys to default - Weapons adjusted so they look better when hold in idle - Made selection item in Journal lists more visible - Adjusted the contextual menus position with current resolution in inventory window - Updated CJ character in prologue and added all new animations (the prologue map main character behaves similar to the one in the Story) - Fixed wire fences in Bayonne streets - Removed CJ's hat in prologue - Adjusted High Caliber Death doctrine - Fixed infected female ragdoll/infected fat mesh and skeleton (this should fix the crashing in the three maps we had issues with) - Increased katana damage - Small text correction in quest names - Shotgun reload/shoot issue fixed (the player can shoot once at least one bullet is loaded) - Initial screen resolution taken from the system in a different manner (always takes the desktop window size from primary monitor). Should work better in multi monitor setups - Fix for rifle/snipe rifle weapon angle (was too wide and unrealistic) - Rifle/ranged weapons orientation adjusted for the newer models/animations - Fixed "cannot upgrade weapon level even when you have the scraps requirement" issue. - Flamethrower effect adjusted so it starts at the weapon tip - Removed the obvious spots on CJs jacket - Idle melee is simple idle for main character now - Linger spawner quick event location adjusted (so it is synchronized with the quick event) - Prologue boss and text appear at the same time now - Main character translation in some of the maps (visible when rotating, would rotate to a center that wasn't the mesh center but somewhere in front of him) - Unique weapons always have 5 weapon bonuses - Fixed UI elements showing when selecting "Last Safe" option to respawn and the game reloaded - Fixed for having the cursor show correctly when disappearing as a result of AltTab - Added Gunner in Infected window - Adjust Mortal Strike doctrine - Fixed animation glitch when started reloading but had no ammo to reload (if we don't have ammo we don't try to reload at all) - Gunner/marauder infected UI text changes - Increased the effectiveness of infected at higher levels (this should make the second half a bit more engaging) - Extra set to check for fullscreen resolutions. If the game wants to start in resolution that is not supported it will revert to windowed (which works for any resolution) and overrides the main.ini so next time it will start with this setting - Debt experience description added - Reduced the attack speed bonus of Fist of Kowlaq from 25% to 20%. - House bases fixed throughout the maps - Maps adjustments and fixes